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GPU screen-space lines! Most calculations moved to shaders / EEVEE. Handles millions of lines in real-time — Grease Pencil doesn't come close. Could be a useful add-on or asset? #b3d #blender
25,605 views • 1 year ago •via X (Twitter)
10 Comments

Can it be used to generate line art pass?

Kinda - it is a geometry nodes modifier its just part of the main pass. One could separate it out with a viewlayer i guess.. have to look into that

What. Need! Can it be assigned per object too? Gimme!!n

Yes - its basically a geometry nodes modifier, so per object is no problem - thickness, color, style etc. but its not a grease pencil object - just a mesh

need this. can you put it on gumroad or some market? I could pay for it.

wrapping it in a simple manager add-on to make it easier to set up. But once set (Drivers etc.), it works without the add-on (unless you switch the camera). Might take 1-2 week or so to clean everything up.

Can you talk about the technique used to do this at this kind of scale? would be incredibly useful for other debug drawers(I want to make a fast solution for unity) but I understand you want to sell this, so its no problem if you wanna keep it close to your chest!

its geonodes + shader math, but for unity i always worked from this: Much easier to do such a thing in unity - simple vertex expansion in shaders, or real geometry shaders.. This is also a good reference (Point clouds, but still):

Sky's the limit until you blow it out of existance

Well, that is certainly tres cool....
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