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GPU screen-space lines! Most calculations moved to shaders / EEVEE. Handles millions of lines in real-time — Grease Pencil doesn't come close. Could be a useful add-on or asset? #b3d #blender

25,605 次观看 • 1 年前 •via X (Twitter)

10 条评论

Anton Denysenko 的头像
Anton Denysenko1 年前

Can it be used to generate line art pass?

Damjan Minovski 的头像
Damjan Minovski1 年前

Kinda - it is a geometry nodes modifier its just part of the main pass. One could separate it out with a viewlayer i guess.. have to look into that

Trinumedia 的头像
Trinumedia1 年前

What. Need! Can it be assigned per object too? Gimme!!n

Damjan Minovski 的头像
Damjan Minovski1 年前

Yes - its basically a geometry nodes modifier, so per object is no problem - thickness, color, style etc. but its not a grease pencil object - just a mesh

Liu Yang 的头像
Liu Yang1 年前

need this. can you put it on gumroad or some market? I could pay for it.

Damjan Minovski 的头像
Damjan Minovski1 年前

wrapping it in a simple manager add-on to make it easier to set up. But once set (Drivers etc.), it works without the add-on (unless you switch the camera). Might take 1-2 week or so to clean everything up.

Payton 的头像
Payton1 年前

Can you talk about the technique used to do this at this kind of scale? would be incredibly useful for other debug drawers(I want to make a fast solution for unity) but I understand you want to sell this, so its no problem if you wanna keep it close to your chest!

Damjan Minovski 的头像
Damjan Minovski1 年前

its geonodes + shader math, but for unity i always worked from this: Much easier to do such a thing in unity - simple vertex expansion in shaders, or real geometry shaders.. This is also a good reference (Point clouds, but still):

C05ART 的头像
C05ART1 年前

Sky's the limit until you blow it out of existance

thorn 的头像
thorn1 年前

Well, that is certainly tres cool....

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