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Effectively weaving between melee combat, parries, Discharge Cancels, and shooting is key to surviving in the Toyko Ruins. 東京遺跡で生き続けるため、近接戦闘、パリー、ディスチャージキャンセル、射撃を全部上手く使う必要があります #screenshotsaturday #nightmareoperator #gamedev

10 Kommentare

Profilbild von TETSUO’S ALLEGORY
TETSUO’S ALLEGORYvor 1 Jahr

I need this game out NOWWWW

Profilbild von Erodyssey
Erodysseyvor 1 Jahr

thats so fucking cool, really excited to play it!

Profilbild von NICK 3000
NICK 3000vor 1 Jahr

Excited for the game! Do you think it will come out upcomming year?

Profilbild von TheBadPennyThatKeepsComingBack
TheBadPennyThatKeepsComingBackvor 1 Jahr

If I am a very mediocre smash brother/street fighter player will I still be able to enjoy this game, or will I struggle?

Profilbild von DDDistortion
DDDistortionvor 1 Jahr

You should have no problem! We actually use Smash-style tilt inputs for the melee combat.

Profilbild von makarov
makarovvor 1 Jahr

It Gonna have puzzles ? like old school survival horror games

Profilbild von DDDistortion
DDDistortionvor 1 Jahr

Yes!

Profilbild von sinneo
sinneovor 1 Jahr

When I see closed spaces, enemies everywhere,And no indicators to let you see enemies' attacks from behind.I feel like I'm going to be crazy frustrated,I hope you will do something about this ? Rocksteady Studios had invented a good system...

Profilbild von TheStarGazer (Ram)
TheStarGazer (Ram)vor 1 Jahr

This is gonna be good~

Profilbild von Daniel Milán
Daniel Milánvor 1 Jahr

This looks out of this world. And loving the semi-low-poly, low-res aesthetic.

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