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Effectively weaving between melee combat, parries, Discharge Cancels, and shooting is key to surviving in the Toyko Ruins. 東京遺跡で生き続けるため、近接戦闘、パリー、ディスチャージキャンセル、射撃を全部上手く使う必要があります #screenshotsaturday #nightmareoperator #gamedev

10 Comments

TETSUO’S ALLEGORY's profile picture
TETSUO’S ALLEGORY1 year ago

I need this game out NOWWWW

Erodyssey's profile picture
Erodyssey1 year ago

thats so fucking cool, really excited to play it!

NICK 3000's profile picture
NICK 30001 year ago

Excited for the game! Do you think it will come out upcomming year?

TheBadPennyThatKeepsComingBack's profile picture
TheBadPennyThatKeepsComingBack1 year ago

If I am a very mediocre smash brother/street fighter player will I still be able to enjoy this game, or will I struggle?

DDDistortion's profile picture
DDDistortion1 year ago

You should have no problem! We actually use Smash-style tilt inputs for the melee combat.

makarov's profile picture
makarov1 year ago

It Gonna have puzzles ? like old school survival horror games

DDDistortion's profile picture
DDDistortion1 year ago

Yes!

sinneo's profile picture
sinneo1 year ago

When I see closed spaces, enemies everywhere,And no indicators to let you see enemies' attacks from behind.I feel like I'm going to be crazy frustrated,I hope you will do something about this ? Rocksteady Studios had invented a good system...

TheStarGazer (Ram)'s profile picture
TheStarGazer (Ram)1 year ago

This is gonna be good~

Daniel Milán's profile picture
Daniel Milán1 year ago

This looks out of this world. And loving the semi-low-poly, low-res aesthetic.

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