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Effectively weaving between melee combat, parries, Discharge Cancels, and shooting is key to surviving in the Toyko Ruins. 東京遺跡で生き続けるため、近接戦闘、パリー、ディスチャージキャンセル、射撃を全部上手く使う必要があります #screenshotsaturday #nightmareoperator #gamedev

33,898 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

TETSUO’S ALLEGORY profil fotoğrafı
TETSUO’S ALLEGORY1 yıl önce

I need this game out NOWWWW

Erodyssey profil fotoğrafı
Erodyssey1 yıl önce

thats so fucking cool, really excited to play it!

NICK 3000 profil fotoğrafı
NICK 30001 yıl önce

Excited for the game! Do you think it will come out upcomming year?

TheBadPennyThatKeepsComingBack profil fotoğrafı
TheBadPennyThatKeepsComingBack1 yıl önce

If I am a very mediocre smash brother/street fighter player will I still be able to enjoy this game, or will I struggle?

DDDistortion profil fotoğrafı
DDDistortion1 yıl önce

You should have no problem! We actually use Smash-style tilt inputs for the melee combat.

makarov profil fotoğrafı
makarov1 yıl önce

It Gonna have puzzles ? like old school survival horror games

DDDistortion profil fotoğrafı
DDDistortion1 yıl önce

Yes!

sinneo profil fotoğrafı
sinneo1 yıl önce

When I see closed spaces, enemies everywhere,And no indicators to let you see enemies' attacks from behind.I feel like I'm going to be crazy frustrated,I hope you will do something about this ? Rocksteady Studios had invented a good system...

TheStarGazer (Ram) profil fotoğrafı
TheStarGazer (Ram)1 yıl önce

This is gonna be good~

Daniel Milán profil fotoğrafı
Daniel Milán1 yıl önce

This looks out of this world. And loving the semi-low-poly, low-res aesthetic.

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