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🥚Egg 3: Office Elevator🥚 #妊婦 #ボテ腹 #断面図 #産卵 I'm trying to learn some basic facial animation

99,967 görüntüleme • 3 yıl önce •via X (Twitter)

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Marc Andreessen: "I'm reading every spare minute that I have" Expanding on his information diet, the a16z cofounder says AirPods have been the single biggest technological leap: "They're the unlock for me for audiobooks, podcasts, and interviews. I'm doing audio content probably 2-3 hours per day -- getting up in the morning, going to bed at night, all the drive time . . . If nothing else is going on, I'm always listening to something." Text-to-speech has also been an unlock with apps like Substack, NaturalReader, and Apple's audiobooks -- "It sounds spectacular," Marc says, "[AI voice technology] is really starting to work." Marc uses podcasts and YouTube interviews to go down rabbit holes on topics, but otherwise he's trying to get back to audiobooks: "I try to get back to audiobooks as much as possible, and the reason is audiobooks are my opportunity to really learn a new area that I probably don't know anything about. And so if I can scrape aside 10-20 hours of audio time for a period of history or something like that, I can really go deep on it." Marc generally tries to barbell his information intake: "It's either stuff that's super current or it's stuff that's timeless. I'm basically trying to not read anything that's from yesterday through like 10 years ago. I'm trying to be super current, and the form of being super current is talking to people who are currently experts or it's Twitter. Then for timeless, that's almost all books, but I kind of go back and forth between these modes." He continues: "I'm either listening to a book that's usually on history or a biography or something like that or some new domain that I'm trying to learn. Or I'm up to the minute on what's happening in AI today." source: David Perell (2023)

Perch

341,799 görüntüleme • 8 ay önce

vibe coding metahuman with threejs and codex: spitting FACS ok, i'll admit 3D modeling has a lot of depth, going from a cube to a full facial action coding system is.. a lot of work, but really it isn't all that hard to learn like some people want you to believe it took me about 10 evenings to go from scratch (no idea how to even model in blender beyond the famous donut) to a working rigged and shape keyed expression system the actual vibe coding parts are very manageable, i'm not even hitting any session limits the past week since codex is basically just reading the glb file and it writes the drivers to have a full animation system in a single turn after that i usually notice that some things don't look as professional as i like it to be, followed by codex sending my ass back to blender and telling me what i need to do to make it better so here we are, the expression system is still very very simplified, no micro expressions yet and i believe i will need probably 500+ shape keys to actual achieve realism, but why not? Doing the 52 ARKit expressions for this demo wasn't too hard either, just tedious and boring The final driver in the demo uses a mix of bone movements and blendshapes to smoothly animate the face I might mix up some terminology here but i usually do cause it's been like what, 10 days since i started? Guess next up i'll look into face deformation parameters and then we'll move to the fun part of skinning. Once the head/neck area works (hairs are also still missing), full body next and finally LOD systems and we can call it a day Demo (pls use a desktop i'm not optimizing the ui for mobile):

robot

29,357 görüntüleme • 4 ay önce

// a few thoughts on remote work for animators (especially important for aspiring animators) my story: let's rewind the clock back to this animation. You're looking at a very rare 17 year old gameplay prototype animation done for the next gen Prince of Persia series at the time. What crazy about this clip is that it was done by 1 animator in a couple days. I literally saw it animated from start to end with my own eyes. The animation quality in this clip is off the charts, especially when you take into account the animations being released during that era. Now imagine me, in my squeaky chair, swiveling around every few hours to feast my eyes on this animator's dual 27-inch ViewSonic CRT screens. There was an air of magic in those moments, seeing the Prince of Persia coming to life only a few meters from my desk. When I would turn back to try and resume my work, my first thoughts were always "how the heck is he animating so fast and so well!" - What's even more puzzling was how he had so much control over the 3dsmax Biped, it had NO friggen F-curves, for crying out loud! loll - who was this animator? The monitors I would stare at from my desk belonged to Emile Ghorayeb. Just search his name and you'll see his IMDB credits. He was THAT good back then so you can only imagine how insanely good he is right now! Today, he's a very good friend of mine that I love very much and we have a lot of wonderful industry related memories that we share! - why does going to the office matter? Every day going to the office, I'd be really excited to see my team and eager to see what Emile was working on! I couldn't wait to dive into my own animations, driven by the aspiration that one day, just maybe, I could reach a level of skill and finesse comparable to the incredible quality he brought to his animations. - conclusion Remote work is wonderful, don't get me wrong, it's given us all opportunities we would have never had before and I'm super grateful for it. That said, for next generation of talent that hasn't yet experienced it. Try and work from the office, if you can. In my opinion, it's the best place to learn, to get inspired and certainly the best place to make some wonderful friends that will be a part of your animation journey for life! Thanks for reading if you made it this far! ps. turn on the sound and enjoy this rare gem of animation! 💎

John Animates

101,614 görüntüleme • 3 yıl önce

Day 11. Building the game I've dreamed of for 15 years with AI. I thought humanoid animations would be the easy part. Then I spent half the night trying to get a skeleton to swing its arm. I wanted that awkward, broken skeleton movement. GPT-6 Astra couldn't get the attack right in Blender on its own, even though other parts were working. Time to bring in some of my own animation knowledge. Three things I tried: 1. Recorded myself doing the arm swing, turned the video into mocap, and gave that animation to Codex. I asked it to fix just the arm, keeping the parts that already worked. 2. Put my generated Seedance video references through mocap too. They converted surprisingly well. The free option I tried was Unreal Engine 5.8; Quick Magic was the paid one. Both gave me motion I could use. 3. Let the agent try Cascadeur through its MCP server. It set up AutoPosing and experimented with AutoPhysics. This part is still inconclusive for me. The MCP integration felt too limited to call it a reliable part of the workflow yet. GPT-6 took those mocap clips and assembled the final animations. About six or seven rounds, roughly half an hour each. Today I got the skeletons into the game, and I'm so happy with how they turned out. I'm already working on the archers. For difficult movements, I'll be using mocap references much more often now. GPT can take just an arm movement from a clip and adjust the rest itself. Being able to combine those two approaches is what finally got this working for me.

Stefan 3D AI

148,437 görüntüleme • 17 gün önce

Ricky Williams says he sold his Heisman Trophy after an IRS letter claiming he hadn't paid taxes in 3 years revealed his financial advisor stole more than $6,000,000 “Summer of 2013, I got a letter from the IRS that said I hadn't paid taxes in three years. I got this letter and I'm thinking to myself, this isn't true. My accountant, Peggy, we've talked about taxes, and I know I filed” “I send the letter to Peggy, and we have a conversation. She says, ‘Oh, you were audited, and they're trying to figure things out.’ I was thinking this is kind of fishy. So I started talking to my attorney, and he said, ‘This seems kind of fishy’” “I put them on it, and over the next couple of months, I came to realize that the FBI was investigating my financial advisor. I thought I had upwards of six or seven million dollars in the bank, I actually didn't have any money” “I was in this moment of what I am going to do. I was sitting in my office and I looked around. I had art that I'd purchased over the years on the walls, and I had a bunch of trophies behind me. I realized, I'm good” “I called up a friend of mine who does my memorabilia deals, I let him know the deal and said if there's anyone you know that would be interested, I'm definitely open to taking offers” “I was able to sell a couple of trophies and some artwork and really get back on my feet and keep my life moving instead of things crumbling. It was one of the ways that winning the Heisman Trophy was able to take care of me later in life. I sold it for $240,000”

dank

992,324 görüntüleme • 2 ay önce

Gonna rant for a second, and jump on the “cutscenes have evolved backwards” bandwagon for a second because the downgrade in Assassin’s Creed cutscenes is diobolical, and even though I talked about it in my videos. I need to tweet it too. By the way, I'm NOT just specifically talking about mocap here, just basic handcrafted animations. There is no subtle body movement, no eyebrow shifts, no facial expressions, no nuance. It’s all robotic, like the whole character model moves at once like a puppet. It just removes any sort of emotional connection with characters, and that's one of the reasons why characters in recent AC games are so forgettable. The other is writing, but that's a different topic. I get that these are big RPG games and older AC is more smaller focused (debatable as an excuse), but it’s still a filthy drop off. I honestly think Ubisoft are about 10+ years behind with how they handle cutscenes. This is a AAA company with budgets of hundreds of millions in their games. Bigger budgets than so many other AAA companies. Even that new lower budget Game of Thrones game for mobile looks better in some cutscenes. You got games like KCD2 with smaller budgets delivering so many high quality mocapped cutscenes. You got Horizon Forbidden West which IMO excels at cutscenes and that game is a massive RPG open world game. The Witcher 3 came out 10 years ago and the side quest cutscenes look better than AC Shadows main story cutscenes. I'm sorry, but there is no excuse. It's the same with past Ubisoft games. Far Cry 3, 4 and 5 have some of the best looking cutscenes i've seen in a long time. And then you play 6, and it's so different. Same with Watch Dogs 1 and 2. Great looking cutscenes, but then Legion looks robotic. Same with Star Wars Outlaws, Same with Avatar. This is the biggest concern I have for Hexe. I don’t think it would improve. I could be so wrong, but I worry that with Hexe, it'll be once again robotic facial expressions. Yeah it'll have a better engine, and pretty graphics and world, ooh wow. But cutscenes I feel will be lazily put together, and just draw any type of emotional connection to the characters out. Imagine they fuck up the Black Flag remake by implementing hand crafted procedurally generated AC Shadows type cutscenes. (The picture is a comment I recieved that I thought is interesting to read)

The Hidden One

48,316 görüntüleme • 1 yıl önce

I'm convinced that there is one skill that separates truly intelligent people from those that aren't: Listening. This concept of "being a recorder" by Rick Rubin explains it perfectly. In less than a minute, Rubin provides 4 simple steps that, if followed, will change how you think about your interactions with others. Step 1: "It starts with coming in blank. Not having any preconceived ideas, being open, and really listening. Not thinking about what you're going to say next or what your opinion is." Step 2: "Basically being a recorder. Just hearing what comes in. Processing that information and trying to do our best to do that without any of the beliefs we might have to impact what that is." Step 3: "I don't want to have any reaction happening when you're speaking and want to be as neutral as possible. My goal is not to form an opinion, it's to understand." Step 4: "If you say something that somehow triggers me, I wouldn't challenge you. I would ask how did you find that? How did you get to that place? I want to understand who the person is, and through questioning, we can usually get there." My thoughts: So often we enter conversations with a predetermined idea of how it will go, what the other person will say, and how we will respond. The goal, as Rubin says, should be to "understand, not form an opinion." When someone says something you disagree with, rather than being triggered, frustrated, or defensive, why not dig deeper into how they came to that opinion? While different than your own, that doesn't inherently mean they're wrong. It seems as though at some level we've lost the ability to have civil discourse. To disagree and still coexist. It doesn't make sense to me and I think––with a little effort––we can change (and just might learn something from each other along the way.) Thanks for reading. If you enjoyed this, follow me Blake Burge for more.

Blake Burge

1,298,435 görüntüleme • 3 yıl önce

🔥 LIES: Your favorite Charlie Kirk investigators are LYING to you... They DO NOT want to tell you: - I was the FIRST to bring you the Birds of Prey platform in Charlie Kirk: Operation 322 PART IV back in 2025. - I was the FIRST to discover, and still the only, to show you the HOLE in the middle of Charlie Kirk's shirt. I've PROVEN BOTH SHOTS THAT ASSASSINATED CHARLIE KIRK in a RITUALIZED MILITARY OPERATION, since September 2025. 🧾 MOST of your favorite Charlie Kirk investigators know exactly who I am, but REFUSE to engage with me!! Read That Again... 🔑 Some of the top people that we all engage with daily have followed me and unfollowed me. Why? Because they're SCARED!! The know the TRUTH. 🔑 They're trying to sell you the most watered down version of the Israeli Elbit Systems Birds of Prey drones possible, KNOWING THAT I'M THE ONLY INDEPENDENT JOURNALIST WHO HAS BEEN TALKING ABOUT BIRDS OF PREY SINCE 2025. I'm not going to let that happen! And neither are YOU! For those of you who have championed the Charlie Kirk: Operation 322 series, THIS IS OUR MOMENT... If you hear anyone mentioning Birds of Prey drones, and they haven't mentioned my name yet, you should start asking A LOT OF QUESTIONS... The first question you should ask is, "What about the other shot?" The next question you should ask is, "Why are you ducking We Are Not Going To Mars?" The last question you should ask is, "Why are you so scared of the truth?" If you've invested the thousands of hours that I've invested in this consistently since the beginning, then you would understand the ANGER that I feel, and the disrespect that is on display as clear as day. 🔑 I'm so happy I haven't dropped Charlie Kirk: Operation 322 PART VI yet... Now I have the "INSPIRATION" for the end of the video. I didn't want to have to be the bad guy... But I can't lie, I do not mind being the villain in this story, as long as the TRUTH is what's recognized in the end. I'm a super grown man (old head) who does not care about silly labels or bad press. I only care about the truth being recognized, and JUSTICE being served. 🔑 Charlie Kirk was assassinated in front of the world, and these people are treating it like they don't have the time to sit down and do a frame-by-frame analysis based on my findings... But you have the time to keep doing all this other content?! Bet. These people are playing in our faces!! They will NEVER admit the two shots that assassinated Charlie Kirk at the same time. Because then that would force them to admit that THEY'VE KNOWN ABOUT ME ALL ALONG... 📢 They will NEVER admit that they've seen my viral infrared beam on the back right portion of Charlie's head video; coincidentally THE MOST IMPORTANT PIECE OF EVIDENCE! 🔑 What you're about to get from some of these lying so-called investigators is a bunch of watered down, super basic, long drawn-out content that does not get the public any results... Do not be DECEIVED by some the loudest voices in the room right now. 📰 If they are NOT telling you about BOTH SHOTS that impacted Charlie Kirk's body, and my work in finding and proving those shots over the last year, it is a disrespect to independent journalism itself. And now, I found their weak spot... 🔑 Not only will they not do the frame-by-frame analysis and include all the data that I've found, but they refuse to cover the obvious military operation that is happening IN THE CROWD; on the LEFT SIDE of Charlie. 🕵🏾‍♂️🗃️🧾 But, I will!! CKO322 PART VI isn't about to just expose the obvious investigative deficiencies of some of these so-called independent journalists, but also the fact that people are flat out LYING & STEALING in this space. People that I thought were honorable, and exhibited integrity, are turning out to be absolute snakes that must be addressed. I don't know who these people thought I was, but they're about to learn who I really am... Their LIES will not survive the TRUTH. Christ Is King 👑

WeAreNotGoingToMars

130,393 görüntüleme • 1 ay önce

As some of you know I have data that is not in the public domain - Burnham knows a lot and hasn't done anything but made empty promises and the IOPC woman on my case is former GMP employee hence the coverup and corruption. Neither can be trusted with everything besides I wasnt allowed to be part of any official process only GMP were. Why the IOPC would think its a good idea to further retraumatise a rape victim by assigning them a former GMP employee is beyond me. No doubt deliberate along side their paid outside 'professionals' who have written 'reports' for them. However, saddened by what I've recently learnt. 'Allegedly' 3 of the 5 officers who attended my home were promoted. 🐷1 from a temporary PS to a PS 🐷1 from a PC to CiD 🐷1 from a PC to firearms 🐷1 still a big specs wearing PC known 🤥 and pally with a certain response pair (tutors/affairs/new recruits) 👮🏼‍♂️1 raised a complaint about my treatment and as a result was bullied and later 'sacked' - I remember this PC as was a 'good egg'. On a side note, 4 officers were named as the abusers to me by a recent whistleblower - 1 of which I named to Burnham. I have all 4 names. 2 of which were promoted above and an Inspector too who was conveniently not on my redacted custody records. Random to anyone reading but will/may make more sense to GMP and the IOPC ... 'disabled toilets' before 'male changing rooms' and before entering the 'criminal justice unit' various floors at Pendleton (Independent Office for Police Conduct (IOPC) Greater Manchester Police ???) I'm assuming the PC's report re my treatment that led to bullying and 'sacking' is in your white wash report IOPC? No worries if not 😉🤫 Hypothetically: wtf do I do with the data I have not released yet and the recent nuggets of info above? Having certain names confirmed by third parties is the bit erm 😓 For the complaints bodies... nothing is kept at home but me 🙂

(was) Seeking Justice (now) Raising Awareness

58,342 görüntüleme • 1 ay önce

This 6-minute video reveals how Elon Musk learns complex topics: Elon Musk: “You don’t need college for learning.” “Everything is available basically for free. You can learn anything you want for free. It is not a question of learning.” Musk starts with a blunt point: College may still have value, but not for the reason most people think. He says the real signal of college is not intelligence. It is proof that someone can work through structure: “Can somebody work hard at something, including a bunch of sort of annoying homework assignments, and still do their homework assignments, and kind of soldier through and get it done?” That, in his view, is one of the main things a degree demonstrates: Discipline. Compliance. Follow-through. Not necessarily exceptional ability. Musk pushes the idea even further: “Colleges are basically for fun and to prove you can do your chores. But they’re not for learning.” Whether or not you agree with him fully, the underlying point is hard to ignore: We live in a time when knowledge is no longer locked inside institutions. The internet has dismantled the old gatekeeping model. Today, if someone wants to learn design, engineering, writing, sales, coding, marketing, or history, they can access world-class information without ever stepping into a lecture hall. The bottleneck is no longer access to information. It is desire. Focus. Curiosity. Consistency. Musk then draws a distinction that matters: “If you’re trying to do something exceptional, there must be evidence of exceptional ability.” That line changes the whole conversation. Because in real life, people do not reward credentials alone. They reward proof. Not what you enrolled in. What you built. Not what you intended to do. What you finished. Not what you say you know. What you can demonstrate. This is why portfolios outperform claims. Why execution beats prestige. Why visible work creates leverage. Musk even says, somewhat provocatively: “I don’t consider going to college evidence of exceptional ability.” And then he points to the kinds of examples people love to cite: “Gates is a pretty smart guy, he dropped out. John was pretty smart, he dropped out. Larry Ellison, smart guy, he dropped out.” His broader message is not that everyone should leave school. It is that conventional paths are not the only paths to intelligence, capability, or impact. Then Musk moves into something even more useful: His view of how people actually learn. “Education should be as close to a video game as possible. Like a good video game. You do not need to tell your kid to play video games. They will play video games on autopilot all day.” That comparison is simple, but powerful. Why do people obsess over games? Because games are interactive. They are immersive. They provide immediate feedback. They make progress visible. They create challenge without making the challenge feel meaningless. Musk’s point is that learning should work the same way. “If you can make it interactive and engaging, then you can make education far more compelling and far easier to do.” This is where traditional education often breaks down. Students are expected to move in lockstep. Same pace. Same timeline. Same structure. Same sequence. Musk rejects that model completely: “People are not objects on an assembly line.” That may be one of the clearest criticisms in the entire transcript. Because standard education often optimizes for administration, not human variation. It is easier to manage people in batches. But easier to manage does not mean better to learn. Some people move faster in math. Some are stronger in language. Some are highly visual. Some need to touch the thing, build the thing, test the thing. And yet most systems still treat learning like synchronized marching. Musk argues for something more individualized: “Allow people to progress at the fastest pace that they can or are interested in in each subject.” That idea matters beyond school. Adults learn this way too. No one becomes exceptional by waiting for permission to move at average speed. The most effective learners usually follow interest with intensity. They go deeper where curiosity pulls them. They accelerate where energy is highest. They build momentum through engagement, not force. Musk also shares one of the most practical ideas in the transcript: “Teach problem solving, or teach to the problem, not to the tools.” Then he gives an example. If you wanted to teach someone how engines work, the traditional system might start with separate lessons on screwdrivers, wrenches, and tools. Musk thinks that is backwards. A better method is: “Here’s the engine. Now let’s take it apart.” Then the tools become relevant in context. Now the student understands *why* the screwdriver matters. Now the wrench has meaning. Now the lesson is connected to reality. This is a much bigger principle than education. People learn faster when relevance is obvious. Abstract instruction is forgettable. Applied learning sticks. When people can see the problem first, they care about the tool. That is true in business too. You do not start with theory for theory’s sake. You start with the problem that needs solving. Then you learn exactly what is required to solve it. Finally, Musk says something that quietly explains why so much education fails: “A lot of things people learn, probably there’s no point in learning them because they never use them in the future.” That may sound harsh, but most people know the feeling. They do not resist learning because they are lazy. They resist learning because it feels disconnected. They are told to memorize before they understand relevance. They are told to sit still before they become curious. They are told to absorb information before they have any reason to care. Musk’s view, underneath the provocation, is actually simple: People learn best when learning is alive. When it is tied to action. When it respects differences in pace and aptitude. When it feels engaging instead of ceremonial. When it produces visible competence, not just paper credentials. The internet made learning abundant. What matters now is whether someone can turn information into evidence. That is the real separator. Lessons I'm taking away from this clip: 1. In today’s world, access to knowledge is cheap. Proof of skill is expensive. We have crossed a point where information alone is no longer impressive because everyone has access to it. You can watch the best interviews, read the best essays, take the best online lessons, and still remain average if you never turn any of it into real work. So the advantage now is not “I know this.” The advantage is “I built this, tested this, shipped this, and can show the result.” From my perspective, this is especially true in business and personal branding. The market rewards visible competence far more than silent knowledge. 2. People learn faster when the learning feels useful, alive, and connected to a real problem. This is why so many people struggle with conventional education but thrive when they start building something for themselves. Urgency creates focus. Relevance creates retention. Once the lesson is attached to a real outcome, the brain pays attention differently. That’s why I think one of the best ways to learn anything is to start a project that forces you to use the skill in public or in real life. Learning becomes sharper when there is something at stake. It stops being passive consumption and becomes active problem-solving. 3. The smartest people are often not the ones collecting credentials. They are the ones following curiosity with discipline. Exceptional people usually do not just learn what is assigned to them. They go where their interest is strongest and then they pursue it seriously. That combination matters: curiosity without discipline goes nowhere, and discipline without curiosity becomes lifeless. The sweet spot is when someone becomes obsessed enough to keep going deeper than required. To me, that is where the real edge comes from. Not from following the default path better than everyone else, but from developing uncommon depth in something that genuinely pulls you.

Yasmine Khosrowshahi

34,213 görüntüleme • 5 ay önce

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,958 görüntüleme • 6 ay önce

Q&A Questions 👇👇 Question #1 1:10 “Do you spend more time on Edge than what you used to with Oddsjam? And is there something you miss or something you had with Oddsjam?” Question #2 3:06 “What makes EdgeZone different than Oddsjam? Are you showing how to develop models on our own or just showing us yours? What's the latest ROI and W-L using EdgeZone? Any discounts or free trials for Black Friday?” Question #3 11:03 “How do you determine / plan your diversity of bets between arbs, EV, middles, sharp money, etc” Question #4 14:10 “Which books to hammer pregame vs which to stay away? When to bet player props vs main lines, etc. how to keep accounts from being limited, they all will at some point but how to make them last” Question #5 17:07 “When did you decide to move on from strictly arbitrage to move EV and model based bets, and how has the move been?” Question #6 21:12 “What’s the best advice you have for people who play DFS and struggle with the ups and downs of variance? My followers would appreciate this.🤝” Question #7 23:56 “Detecting first mover books vs insanely good EV spot? Even if you don’t get to it man, I know I’m still going to learn a ton from the video you drop. Thanks x as always!” Question #8 27:21 “Definitive answer (or reason for each) on which bet to place first. Have heard very reputable people say both sides.” Question #9 30:23 “Is onyx odds still good for a fresh account?” Question #10 30:55 “P2s and beyond ins and out.what will get u busted and what won't. How much can u milk out of each account and what landmines to avoid.” Question #11 32:33 “With the gambling deduction changes in the Big Beautiful Bill coming in 2026, are Edge Zone, Odds Jam, etc. still worthwhile?” Question #12 33:56 “(1) Thoughts on prediction market arbitrage/positive EV? 2nd question if you have time ⬇️ (2) Less EV/Arb opportunities next year with less sharps betting with the new gambling tax law? Thanks brotha!” Question #13 36:46 “Assuming you have P2's, how do you decide on the arrangement with the P2's? Do you do a % of profits, flat fee? And what's a normal amount of compensation? I'm at the crossroads of needing a new P2 as my current P2 is pretty limited and trying to figure out what to offer”

THEARBFATHER

47,710 görüntüleme • 10 ay önce