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Enabled smoothing across vertices, as well as actually properly picking up the surface colors - also added ability to play around with some bounce values. Made with odin, fun project to implement

54,148 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Jakub Tomšů
Jakub Tomšůvor 1 Jahr

looks amazing, can't wait till I implement something like this in my engine. What about the light bleeding btw?

Profilbild von dek
dekvor 1 Jahr

thanks! by light bleeding im assuming you mean how it looks like it wraps around the pillar edge on the bottom for example?

Profilbild von ashxn
ashxnvor 1 Jahr

I had a crack at food fill a while back using WebGL2. Performance was tough but not impossible. Was fun to make though.

Profilbild von dek
dekvor 1 Jahr

lovely, the colors underground are moody!

Profilbild von hammeh
hammehvor 1 Jahr

obsessed with these updates

Profilbild von Seb00lean
Seb00leanvor 1 Jahr

Looks good! Are you using Raylib or SDL2 or something to draw?

Profilbild von dek
dekvor 1 Jahr

am using webgpu for this :)

Profilbild von temper
tempervor 1 Jahr

All vertex lighting?

Profilbild von dek
dekvor 1 Jahr

yep !

Profilbild von VIRUS
VIRUSvor 1 Jahr

@cryptovoxels

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