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Enabled smoothing across vertices, as well as actually properly picking up the surface colors - also added ability to play around with some bounce values. Made with odin, fun project to implement
54,148 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Jakub Tomšůvor 1 Jahr
looks amazing, can't wait till I implement something like this in my engine. What about the light bleeding btw?

dekvor 1 Jahr
thanks! by light bleeding im assuming you mean how it looks like it wraps around the pillar edge on the bottom for example?

ashxnvor 1 Jahr
I had a crack at food fill a while back using WebGL2. Performance was tough but not impossible. Was fun to make though.

dekvor 1 Jahr
lovely, the colors underground are moody!

hammehvor 1 Jahr
obsessed with these updates

Seb00leanvor 1 Jahr
Looks good! Are you using Raylib or SDL2 or something to draw?

dekvor 1 Jahr
am using webgpu for this :)

tempervor 1 Jahr
All vertex lighting?

dekvor 1 Jahr
yep !

VIRUSvor 1 Jahr
@cryptovoxels

