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Ever wished you could have sprites that could move like 3D models, without actually needing to be boring old 3D models? Then look no further! #screenshotsaturday

43,932 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля D.O.R.F. Real-Time Strategic Conflict
D.O.R.F. Real-Time Strategic Conflict1 год назад

Watch on Youtube:

Фото профиля kingbdogz
kingbdogz1 год назад

This looks incredible. Love to see improvement on old rendering techniques.

Фото профиля Punished Norm
Punished Norm1 год назад

Beautiful stuff as always, but I'll be very honest: those black triangles at the top are kind of annoying. I get that there's a rendering distance limit, but still, it's a little irritating. I'm still excited for this game, though. Keep it up!

Фото профиля D.O.R.F. Real-Time Strategic Conflict
D.O.R.F. Real-Time Strategic Conflict1 год назад

That’s actually an ancient bug we’ve been trying to figure out for a while. It’s still unclear what is causing it

Фото профиля Uncle Sponge
Uncle Sponge1 год назад

This looks sick. I love the HUD. Graphic system is similar to brigador. Do you have a target release date?

Фото профиля Sid
Sid1 год назад

Sprite Sheet? Like an image with all the different views?

Фото профиля D.O.R.F. Real-Time Strategic Conflict
D.O.R.F. Real-Time Strategic Conflict1 год назад

The sprite sheet is just an image that has all the different sprite frames of every different view rendered onto it, with metadata to tell the game where every frame is located

Фото профиля Jussi Kemppainen | Drivers of the Apocalypse
Jussi Kemppainen | Drivers of the Apocalypse1 год назад

Perfection 👌

Фото профиля Kay🔮🧙‍♂️
Kay🔮🧙‍♂️1 год назад

Been saying forever RTS should go back to this style of rendering; it lets low end computers (such as ones with integrated gpus) play without pathfinding calculation being heavily impacted.

Фото профиля Noble Six
Noble Six1 год назад

Aircraft handling looks amazing!!

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249,798 просмотров • 3 лет назад