Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

3D-LLM: Injecting the 3D World into Large Language Models paper page: Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer...

249,572 görüntüleme • 2 yıl önce •via X (Twitter)

7 Yorum

Yining Hong profil fotoğrafı
Yining Hong2 yıl önce

Thanks for featuring our work!

DevHunterAI profil fotoğrafı
DevHunterAI2 yıl önce

Wow

AssistedEvolution profil fotoğrafı
AssistedEvolution2 yıl önce

Looks like nice work but surprising that folk have not been doing this already as transformer -> hippocample complex so this theoretically is exactly the way you might expect to train it. i.e. with spatio- temporal context.

JP profil fotoğrafı
JP2 yıl önce

Could this be leveraged to understand n dimensional spaces such as the weights and biases of a NN

Ori ~ᗜˬᗜ〜♡ — e/acc profil fotoğrafı
Ori ~ᗜˬᗜ〜♡ — e/acc2 yıl önce

🔥

Reverie profil fotoğrafı
Reverie2 yıl önce

I guess MAXAR Tech starts looking for this, More precision LLMs and VLMs for their 3D large-scale maps. Such a great work!

Ippi profil fotoğrafı
Ippi2 yıl önce

It's Skynet Alpha version noooooo

Benzer Videolar

Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives paper page: Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations.

AK

38,571 görüntüleme • 3 yıl önce

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 görüntüleme • 2 yıl önce