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The two bad things about supporting arbitrary 3d models as characters is that I have to actually learn how to use the unity animator, and character sprites interact incredibly poorly with other 3d geometry that gets really close to them.

25,448 görüntüleme • 7 ay önce •via X (Twitter)

15 Yorum

Justin H profil fotoğrafı
Justin H7 ay önce

Looks about as out of place as the woe guardians

TheDoddlerRO profil fotoğrafı
TheDoddlerRO7 ay önce

Yeah, guardians didn't really fit well because 3d entities and sprites don't share the same angle/perspective, it makes it feel off visually. Enabling things you can't do in regular RO is a major goal though so supporting this is still worth it.

Justin H profil fotoğrafı
Justin H7 ay önce

Definitely very cool yes! Imagine a vtuber using their vrchat model or something 😅

Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』 profil fotoğrafı
Reda-OuーUltimate Villain ➥『 𝖘𝖔𝖚𝖙𝖍 𝖘𝖎𝖉𝖊 』7 ay önce

This is going to be so awesome if this ever becomes a basis for a new generation of private servers.

Icy-nee profil fotoğrafı
Icy-nee7 ay önce

RO and BA!? 😭😭😭

DevinDTV profil fotoğrafı
DevinDTV7 ay önce

it's incredible that this post got on my timeline given that i don't follow you nor any RO content on twitter whatsoever however i know who you are and I have played probably 10,000+ hours of RO private servers the algo works in mysterious ways anyway neat clip

Cyberjesus profil fotoğrafı
Cyberjesus7 ay önce

Yeah but it looks amazing

Kyurei profil fotoğrafı
Kyurei7 ay önce

no way, ragnarok archive

cheddar profil fotoğrafı
cheddar6 ay önce

I wonder how well could AI turn a 2d spritesheet of a character into a stylized 3d model

Otto Baehre profil fotoğrafı
Otto Baehre7 ay önce

RO with full 360 movement would feel so good

rankioshi profil fotoğrafı
rankioshi7 ay önce

this is so sick, i really wanted prontera map to use on my unity project

The Real Azure Shady 🗡Paladin🛡Warden profil fotoğrafı
The Real Azure Shady 🗡Paladin🛡Warden7 ay önce

Woah. Youve been busy. Whens the next round of alpha testing?

Smolwea 🔞 COMISSIONS OPEN profil fotoğrafı
Smolwea 🔞 COMISSIONS OPEN7 ay önce

What's the method you used for the sprite to be looking at the camera?, I have something similar but yours looks better

TheDoddlerRO profil fotoğrafı
TheDoddlerRO7 ay önce

It's a regular billboard but the shader fudges the depth of the sprite in screen space as though it were standing vertically to prevent the sprite from clipping into objects behind it. It does get a bit finicky sometimes but it works pretty well.

Paul PP profil fotoğrafı
Paul PP7 ay önce

How CPU, RAM, and VGA consumption if creating 10000 units between 2D sprites vs 3D model characters? I feel only old games like Stronghold 1 can handled 10000 units 2D sprites smoothly, but Stronghold 2 3D characters causing significant lag and war scale get smaller and smaller.

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