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Ever wished you could have sprites that could move like 3D models, without actually needing to be boring old 3D models? Then look no further! #screenshotsaturday

43,932 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

D.O.R.F. Real-Time Strategic Conflict profil fotoğrafı
D.O.R.F. Real-Time Strategic Conflict1 yıl önce

Watch on Youtube:

kingbdogz profil fotoğrafı
kingbdogz1 yıl önce

This looks incredible. Love to see improvement on old rendering techniques.

Punished Norm profil fotoğrafı
Punished Norm1 yıl önce

Beautiful stuff as always, but I'll be very honest: those black triangles at the top are kind of annoying. I get that there's a rendering distance limit, but still, it's a little irritating. I'm still excited for this game, though. Keep it up!

D.O.R.F. Real-Time Strategic Conflict profil fotoğrafı
D.O.R.F. Real-Time Strategic Conflict1 yıl önce

That’s actually an ancient bug we’ve been trying to figure out for a while. It’s still unclear what is causing it

Uncle Sponge profil fotoğrafı
Uncle Sponge1 yıl önce

This looks sick. I love the HUD. Graphic system is similar to brigador. Do you have a target release date?

Sid profil fotoğrafı
Sid1 yıl önce

Sprite Sheet? Like an image with all the different views?

D.O.R.F. Real-Time Strategic Conflict profil fotoğrafı
D.O.R.F. Real-Time Strategic Conflict1 yıl önce

The sprite sheet is just an image that has all the different sprite frames of every different view rendered onto it, with metadata to tell the game where every frame is located

Jussi Kemppainen | Drivers of the Apocalypse profil fotoğrafı
Jussi Kemppainen | Drivers of the Apocalypse1 yıl önce

Perfection 👌

Kay🔮🧙‍♂️ profil fotoğrafı
Kay🔮🧙‍♂️1 yıl önce

Been saying forever RTS should go back to this style of rendering; it lets low end computers (such as ones with integrated gpus) play without pathfinding calculation being heavily impacted.

Noble Six profil fotoğrafı
Noble Six1 yıl önce

Aircraft handling looks amazing!!

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249,798 görüntüleme • 3 yıl önce