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Every remaster should have this. Being able to instantly toggle between the original and Anniversary graphics is one of the coolest things Halo has ever done. Imagine if Halo Campaign Evolved let you switch between all three: the original 2001 graphics, Anniversary, and the brand-new visuals. I know that...

63,444 просмотров • 7 дней назад •via X (Twitter)

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I've recreated the original Halo 2 credits in-engine for Halo 2: REBALANCE!! MCC Halo 2 doesn't show the original credits by default, instead just skipping to the post-credits scene. So I took it upon myself to give everyone who contributed the recognition they deserve! Not pre-rendered, fully recreated by hand from scratch based off eyesight alone. Yes, it was exactly as tedious as it sounds. I originally planned to just import the original video, but it turns out the Bink (pre-rendered video) player for MCC Halo 2 is broken, so I had to manually set up dozens of slides and effects as textures/models in-game. At 4K resolution too, so even higher quality than the original! Slide transitions and effects are all handled via game script and like a million different object function variables. I'd then time each slide/transition so that it all matches the original video. It fits right in exactly where it should, between "Finishing this fight" and the Cortana/Gravemind scene. It's a massive shame that the original credits for not just Halo 2, but ALL the games in MCC are missing. People spent years of their lives working on these games and are probably proud of their work, only to have the modern versions of them move their credits to a website that 99% of players won't see (and won't even work offline!). I couldn't imagine how frustrating it must be to have worked on these games and not get any recognition. So, at least for Halo 2: REBALANCE, the original developers, voice actors, and everyone else involved can get their due credit.

GoldAthena 💜 (VTuber Arc)

42,912 просмотров • 6 месяцев назад

A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”

Rebs Gaming

308,201 просмотров • 1 месяц назад