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Everyone knows the math: ten generations, one usable spot. One wrong scene shouldn't cost the whole production. With Luma Scenes it won't. Refine every scene. Time every beat. Approve it all. THEN render. Luma Scenes, powered by Uni-1.
17,474 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 17

Il a l'air cool cet UI🔥

Finally a tool that lets us tweak every shot without blowing the budget. Can't wait to see the difference on my next project.

Game changer. Refine first, render once 👏

Approve every scene before render, smart

Hey @grok kendi modellerimi

Amazing Refine first, render once. Creative freedom, zero waste.

This workflow saves so much time and render budget

The ten generations one usable shot math is so real, approving before render instead of after is such an obvious fix in hindsight. Curious how much compute that actually saves you per project.

Scene-level approval is the right instinct. Waste is the quiet killer of AI production. The next layer of the problem is world-level memory — scene 40 holding the same faces, light, and rules as scene 1. Beat-by-beat craft plus a world that holds is the full picture.

This is a smarter approach to AI production. 🎬🔥 Being able to refine scenes, control timing, and approve every detail before rendering gives creators more creative freedom and reduces wasted iterations. 🚀

"This is a huge leap for AI filmmaking. Being able to refine every scene before rendering will save creators time, cost, and countless iterations. 🚀"

A much smarter workflow for getting cinematic scenes right

Luma Scenes just fixed the biggest pain in AI video Refine timeand approve first no more wasting renders on one bad shot

This is a huge upgrade for AI video workflows.

The UI looks more intuitive for crative control but I don't have @LumaLabsAI subs to test it. Let's see what we can do with Luma API via Fal 😭

Edit the bad scene not the whole render huge win

Scene-level control makes production workflows far more efficient


