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Excited to launch react-three/xr๐Ÿคณ๐Ÿฅฝ Leverage the latest WebXR features, reuse your existing interactions, and advance what is possible in AR and VR on the Web. โ†ณ Turn your existing R3F app into an AR or VR experience with only a few lines of code. ๐ŸŽ‰

40,102 Aufrufe โ€ข vor 1 Jahr โ€ขvia X (Twitter)

10 Kommentare

Profilbild von Bela Bohlender
Bela Bohlendervor 1 Jahr

react-three/xr is a major rewrite of react-xr The focus is on compatibility with the react-three ecosystem. Read more on react-three/xr here or here

Profilbild von Bela Bohlender
Bela Bohlendervor 1 Jahr

All examples in the video are open-source and live

Profilbild von Bela Bohlender
Bela Bohlendervor 1 Jahr

The example with the little robot was built by an awesome team at a hackathon in 64 hours @Tim_kkk @tycharissa @Wawa_Game @wrangelvid and can be tried here

Profilbild von Bela Bohlender
Bela Bohlendervor 1 Jahr

This wouldn't be possible without the support of the @pmndrs team, who are constantly allowing me to learn and grow โค๏ธ

Profilbild von Oskar Kwaล›niewski
Oskar Kwaล›niewskivor 1 Jahr

Congrats on the launch ๐Ÿš€ Great work ๐Ÿ‘

Profilbild von Mohit Kumar Toshniwal
Mohit Kumar Toshniwalvor 1 Jahr

Finally ๐Ÿš€๐Ÿš€๐Ÿš€

Profilbild von Yuri Silva
Yuri Silvavor 1 Jahr

๐Ÿ‘๐Ÿ‘

Profilbild von abdel369.eth ๐“‡ถ๐“น
abdel369.eth ๐“‡ถ๐“นvor 1 Jahr

amazing work thank you

Profilbild von Roman
Romanvor 1 Jahr

So cool !! Now i have to find 300 extra bucks to buy a VR headset ๐Ÿ˜…

Profilbild von Tyson Skakun
Tyson Skakunvor 1 Jahr

Wow, this looks amazing, and really developer friendly, Iโ€™m excited to try!

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๐Ÿ“ฃ I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend ๐—จ๐—ป๐—ถ๐˜๐˜†โ€™๐˜€ ๐—ซ๐—ฅ ๐—ง๐—ผ๐—ผ๐—น๐—ธ๐—ถ๐˜ which provides: - ๐—–๐—ฟ๐—ผ๐˜€๐˜€-๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐˜€๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜: Meta Quest, OpenXR, Windows Mixed Reality, + more - ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€: Hover, select, grab - ๐—™๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ: Haptic + visual tint/line for possible & active interactions - ๐—จ๐—œ: Canvas interaction via XR controllers - ๐—จ๐˜๐—ถ๐—น๐—ถ๐˜๐—ถ๐—ฒ๐˜€: XR Origin support for stationary & room-scale VR - ๐—ซ๐—ฅ ๐—›๐—ฎ๐—ป๐—ฑ๐˜€: this is an extended package to support more advanced hand tracking interactions ๐Ÿ‘‰ Also, it supports ๐—”๐—ฅ ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป, the features are: - ๐—”๐—ฅ ๐—ด๐—ฒ๐˜€๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ป-๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ ๐—ถ๐—ป๐—ฝ๐˜‚๐˜: Feeds touch data into XRRayInteractor for AR interaction - ๐—”๐—ฅ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ: Converts place, select, translate, rotate, scale gestures into object manipulation ๐Ÿ‘จโ€๐Ÿ’ป And to emulate your apps/games without physical devices I recommend the following: - ๐—ซ๐—ฅ ๐——๐—ฒ๐˜ƒ๐—ถ๐—ฐ๐—ฒ ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ for VR/MR to test your interactions - ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฒ๐—บ๐—ผ๐˜๐—ฒ ๐Ÿฎ.๐Ÿฌ for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) ๐Ÿ’ก Are you using Unityโ€™s XR Toolkit? ISDK? any other toolkit?

Dilmer ๐Ÿ‘“

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