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Excited to launch react-three/xr🤳🥽 Leverage the latest WebXR features, reuse your existing interactions, and advance what is possible in AR and VR on the Web. ↳ Turn your existing R3F app into an AR or VR experience with only a few lines of code. 🎉

40,102 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Bela Bohlender
Bela Bohlender1 год назад

react-three/xr is a major rewrite of react-xr The focus is on compatibility with the react-three ecosystem. Read more on react-three/xr here or here

Фото профиля Bela Bohlender
Bela Bohlender1 год назад

All examples in the video are open-source and live

Фото профиля Bela Bohlender
Bela Bohlender1 год назад

The example with the little robot was built by an awesome team at a hackathon in 64 hours @Tim_kkk @tycharissa @Wawa_Game @wrangelvid and can be tried here

Фото профиля Bela Bohlender
Bela Bohlender1 год назад

This wouldn't be possible without the support of the @pmndrs team, who are constantly allowing me to learn and grow ❤️

Фото профиля Oskar Kwaśniewski
Oskar Kwaśniewski1 год назад

Congrats on the launch 🚀 Great work 👏

Фото профиля Mohit Kumar Toshniwal
Mohit Kumar Toshniwal1 год назад

Finally 🚀🚀🚀

Фото профиля Yuri Silva
Yuri Silva1 год назад

👏👏

Фото профиля abdel369.eth 𓇶𓁹
abdel369.eth 𓇶𓁹1 год назад

amazing work thank you

Фото профиля Roman
Roman1 год назад

So cool !! Now i have to find 300 extra bucks to buy a VR headset 😅

Фото профиля Tyson Skakun
Tyson Skakun1 год назад

Wow, this looks amazing, and really developer friendly, I’m excited to try!

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📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

12,943 просмотров • 1 месяц назад