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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday

Комментарии: 9

Фото профиля De-Panther
De-Panther2 лет назад

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

Фото профиля Nigam Arora
Nigam Arora1 год назад

HOW MUCH WEALTH COULD YOU GENERATE IF YOU COULD FOLLOW THE MOST ACCURATE STOCK MARKET ANALYSIS? Over 100 million page views of Arora Calls. Unique proven ZYX method.

Фото профиля 🌵 Marcel Wiessler
🌵 Marcel Wiessler2 лет назад

Awesome! Congrats!!!

Фото профиля HAS
HAS2 лет назад

This is amazing. Great job!

Фото профиля Juan Lam
Juan Lam2 лет назад

You are incredible!

Фото профиля RANPARA JAYDEEP
RANPARA JAYDEEP2 лет назад

@Ravindra__op

Фото профиля Yannick Comte
Yannick Comte2 лет назад

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

Фото профиля De-Panther
De-Panther2 лет назад

@SimonDarksideJ It's 100% but no anti aliasing

Фото профиля Fluxxr
Fluxxr1 год назад

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?

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Hello everyone 👋 It is pretty excited to know that Unity released a new VR Multiplayer template 🚀🥳! This template integrates Unity Gaming Services, Netcode for GameObjects, and the XR Interaction Toolkit, enabling you to quickly launch your next social VR game. 📌 Key features include: 👉 XR Hands 1.4.1: Access hand tracking data from devices that support it. 👉 XR Interaction Toolkit v3.0.1: A high-level, component-based system for creating XR experiences, facilitating 3D and UI interactions from Unity input events. 👉 XR Plugin Management 4.4.1: Streamlines XR plug-in lifecycle management and offers a build-time UI through Unity Unified Settings. 👉 Netcode for GameObjects 1.8.1: Provides networking capabilities for GameObject and MonoBehaviour workflows. 👉 OpenXR 1.10.0: An open standard by Khronos that simplifies AR/VR development across various devices. ☁️ Unity Cloud Multiplayer Services: - Authentication 3.3.1: Offers anonymous and platform-specific authentication solutions. - Lobby 1.2.0: Facilitates player discovery and connection for various multiplayer scenarios. - Relay 1.6.0: Ensures secure player connectivity via a join code system, eliminating the need for third-party solutions or dedicated servers. - Vivox 16.0.0: Enhances multiplayer experiences with in-game voice and text chat capabilities. ℹ️ To access the template and additional documentation check out: #unity #multiplayer #xr

Dilmer 👓

12,034 просмотров • 1 год назад

📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

12,943 просмотров • 1 месяц назад