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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday
40,656 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 9

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

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Awesome! Congrats!!!

This is amazing. Great job!

You are incredible!

@Ravindra__op

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

@SimonDarksideJ It's 100% but no anti aliasing

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?
