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Excited to share 🎨🖌️ 3D Paintbrush - a method for generating local stylized textures on meshes using text as input! Our method predicts a localization map & a highly detailed texture map which conforms to it (1/3)

49,056 views • 3 years ago •via X (Twitter)

9 Comments

Rana Hanocka's profile picture
Rana Hanocka3 years ago

3D Paintbrush produces textures that effectively adhere to the localizations. This enables seamlessly compositing local textures without any unwanted fringes! (2/3)

Rana Hanocka's profile picture
Rana Hanocka3 years ago

Key to our method is cascaded score distillation (CSD): which simultaneously distills scores at multiple resolutions. Standard SDS only uses the first low-res stage. Incorporating the super-res cascaded stage from our CSD increases the resolution and detail! (3/3)

Rana Hanocka's profile picture
Rana Hanocka2 years ago

3D Paintbrush was led by 3DL PhD student @DecaturDale 🚀. Other co-authors are: 3DL postdoc @ItaiLang and Snap Researcher @AbermanKfir (/4)

Keenan Crane's profile picture
Keenan Crane3 years ago

You’ve made Spot very happy. 🐮

Rana Hanocka's profile picture
Rana Hanocka3 years ago

Our whole lab is obsessed with spot! 🐄❤️ Thanks for making him! Bob also made an appearance in this paper 🐥🙂

Nitin Agarwal's profile picture
Nitin Agarwal3 years ago

Really nice work! I wonder how far we are from conditioned (text/image) geometric editing as well.

Nikhila Ravi's profile picture
Nikhila Ravi3 years ago

Wow!! So cool! 🤩

Daniel's profile picture
Daniel3 years ago

Awesome

Tariq Hussain's profile picture
Tariq Hussain3 years ago

wow amazing work

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