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I'm excited to share our new work Diffusion as Shader (DaS), a versatile controllable video generation method for various tasks: object manipulation, camera control, mesh-to-video, and motion transfer. Project page: Github:

33,363 Aufrufe • vor 1 Jahr •via X (Twitter)

4 Kommentare

Profilbild von Yuan Liu
Yuan Liuvor 1 Jahr

Paper: The key idea is to adopt the 3D tracking points as control signals in video generation. By manipulating the 3D tracking points, we achieve various types of video generation control.

Profilbild von Yuan Liu
Yuan Liuvor 1 Jahr

We believe that future video diffusion models could have more 3D awareness with 3D representations inside, which would not only improve consistency but also make it more controllable. Our model, DaS, takes a step in this direction.

Profilbild von UserInterface
UserInterfacevor 4 Jahren

Need Professional Video Production, Music Videos, Commercials, Graphic Design, or Photo Retouching? We will take your project from concept to completion. #services #creative #DMV

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Very cool work, congrats!

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