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I'm excited to share our new work Diffusion as Shader (DaS), a versatile controllable video generation method for various tasks: object manipulation, camera control, mesh-to-video, and motion transfer. Project page: Github:
33,363 views • 1 year ago •via X (Twitter)
4 Comments

Yuan Liu1 year ago
Paper: The key idea is to adopt the 3D tracking points as control signals in video generation. By manipulating the 3D tracking points, we achieve various types of video generation control.

Yuan Liu1 year ago
We believe that future video diffusion models could have more 3D awareness with 3D representations inside, which would not only improve consistency but also make it more controllable. Our model, DaS, takes a step in this direction.

UserInterface4 years ago
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Bilawal Sidhu1 year ago
Very cool work, congrats!
