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I'm excited to share our new work Diffusion as Shader (DaS), a versatile controllable video generation method for various tasks: object manipulation, camera control, mesh-to-video, and motion transfer. Project page: Github:

33,363 views • 1 year ago •via X (Twitter)

4 Comments

Yuan Liu's profile picture
Yuan Liu1 year ago

Paper: The key idea is to adopt the 3D tracking points as control signals in video generation. By manipulating the 3D tracking points, we achieve various types of video generation control.

Yuan Liu's profile picture
Yuan Liu1 year ago

We believe that future video diffusion models could have more 3D awareness with 3D representations inside, which would not only improve consistency but also make it more controllable. Our model, DaS, takes a step in this direction.

UserInterface's profile picture
UserInterface4 years ago

Need Professional Video Production, Music Videos, Commercials, Graphic Design, or Photo Retouching? We will take your project from concept to completion. #services #creative #DMV

Bilawal Sidhu's profile picture
Bilawal Sidhu1 year ago

Very cool work, congrats!

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