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🥳Excited to share: Hierarchical World Models as Visual Whole-Body Humanoid Controllers Joint work with Jyothir S V Vlad Sobal Yann LeCun Xiaolong Wang Hao Su Our method, Puppeteer, learns high-dim humanoid policies that look natural, in an entirely data-driven way! 🧵👇(1/n)

252,074 görüntüleme • 2 yıl önce •via X (Twitter)

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Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

For example: our method achieves similar reward to our prev SOTA method TD-MPC2 on these challenging tasks, while producing motions that are broadly preferred by humans. Here's an example of TD-MPC2 learning to "hack" the simulator! (2/n)

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

We propose a benchmark for visual whole-body control with a 56-dim humanoid, and show that our method consistently matches TD-MPC2 while generating natural behaviors. Similar to findings by @carlo_sferrazza @pabbeel et al, we see that SAC + DreamerV3 struggle with humanoids (3/n)

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

How our method works: we first pretrain a "tracking" world model (TD-MPC2) on retargeted MoCap data, and then train a visual "puppeteer" (also TD-MPC2) that controls the tracking world model via low-dim 3D joint targets. No reward design, skill primitives, or other tricks! (4/n)

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

In a user study (n=46) we ask participants to compare the "naturalness" of our method vs. vanilla TD-MPC2. Humans strongly prefer our method that is pretrained with human data vs. a pure RL approach, even when they achieve the same reward! (5/n)

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

This was a super fun project to work on, and aligns really well with our joint vision of future AI systems: world models that are (1) hierarchical, (2) non-generative, and (3) use planning for decision-making. Check out paper + code + models at ✨ (6/n)

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

Both method and environment code is available at so if you're interested in RL or humanoids be sure to check it out 🤖 It takes ~4 days to train a hierarchical world model with visual inputs on a single RTX 3090 GPU. (7/n)

Necromancer profil fotoğrafı
Necromancer2 yıl önce

@jyothir_s_v @vlad_is_ai @ylecun @xiaolonw @haosu_twitr Awesome results Nicklas!

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

@jyothir_s_v @vlad_is_ai @ylecun @xiaolonw @haosu_twitr Thank you Dhanush! Appreciate it

Tianyue Wu profil fotoğrafı
Tianyue Wu2 yıl önce

@jyothir_s_v @vlad_is_ai @ylecun @xiaolonw @haosu_twitr Very exciting! Hoping to see the paper. But what's the motivation to use such a model-based RL method for this task?

Nicklas Hansen profil fotoğrafı
Nicklas Hansen2 yıl önce

@jyothir_s_v @vlad_is_ai @ylecun @xiaolonw @haosu_twitr Why RL: it is a very flexible framework for control that is not dependent on e.g. expert demos for each of the tasks that we want our robot to do. Why specifically TD-MPC2 for the hierarchy: we tried a few algos and it was the only one that could handle the high dim actions :-)

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Today, we're joined by Nikita Rudin, co-founder and CEO of Flexion to discuss the gap between current robotic capabilities and what’s required to deploy fully autonomous robots in the real world. Nikita explains how reinforcement learning and simulation have driven rapid progress in robot locomotion—and why locomotion is still far from “solved.” We dig into the sim2real gap, and how adding visual inputs introduces noise and significantly complicates sim-to-real transfer. We also explore the debate between end-to-end models and modular approaches, and why separating locomotion, planning, and semantics remains a pragmatic approach today. Nikita also introduces the concept of "real-to-sim", which uses real-world data to refine simulation parameters for higher fidelity training, discusses how reinforcement learning, imitation learning, and teleoperation data are combined to train robust policies for both quadruped and humanoid robots, and introduces Flexion's hierarchical approach that utilizes pre-trained Vision-Language Models (VLMs) for high-level task orchestration with Vision-Language-Action (VLA) models and low-level whole-body trackers. Finally, Nikita shares the behind-the-scenes in humanoid robot demos, his take on reinforcement learning in simulation versus the real world, the nuances of reward tuning, and offers practical advice for researchers and practitioners looking to get started in robotics today. 🗒️ For the full list of resources for this episode, visit the show notes page: 📖 CHAPTERS =============================== 00:00 - Introduction 04:07 - Is robot locomotion solved? 06:04 - Sim-to-real gap 08:58 - Adding semantics to policies 09:42 - Modular vs end-to-end architectures 10:29 - Planner model 12:21 - Adapting RL techniques from quadrupeds to humanoids 15:39 - Behind robot demos 18:09 - Humanoid robots in home environments 22:03 - Training approach 23:56 - VLA models 27:59 - Closing the sim-to-real gap 32:55 - Task orchestration using VLMs 36:38 - Tool use 38:10 - Model hierarchy 43:37 - Simulator versus simulation environment 44:57 - Combining imitation learning and reinforcement learning 46:42 - RL in real world versus RL in simulation 52:58 - Reward tuning and value functions in robotics 56:38 - Predictions 1:00:10 - Humanoids, quadropeds, and wheeled platforms 1:02:45 - Advice, recommended robot kits, and community pla

The TWIML AI Podcast

22,592 görüntüleme • 7 ay önce

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Jim Fan

466,442 görüntüleme • 1 yıl önce

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Owen Gregorian

179,005 görüntüleme • 10 ay önce

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Jim Fan

364,514 görüntüleme • 2 yıl önce

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Alex Ratner

495,851 görüntüleme • 1 yıl önce

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AI at Meta

150,406 görüntüleme • 1 yıl önce

I don’t know if we live in a Matrix, but I know for sure that robots will spend most of their lives in simulation. Let machines train machines. I’m excited to introduce DexMimicGen, a massive-scale synthetic data generator that enables a humanoid robot to learn complex skills from only a handful of human demonstrations. Yes, as few as 5! DexMimicGen addresses the biggest pain point in robotics: where do we get data? Unlike with LLMs, where vast amounts of texts are readily available, you cannot simply download motor control signals from the internet. So researchers teleoperate the robots to collect motion data via XR headsets. They have to repeat the same skill over and over and over again, because neural nets are data hungry. This is a very slow and uncomfortable process. At NVIDIA, we believe the majority of high-quality tokens for robot foundation models will come from simulation. What DexMimicGen does is to trade GPU compute time for human time. It takes one motion trajectory from human, and multiplies into 1000s of new trajectories. A robot brain trained on this augmented dataset will generalize far better in the real world. Think of DexMimicGen as a learning signal amplifier. It maps a small dataset to a large (de facto infinite) dataset, using physics simulation in the loop. In this way, we free humans from babysitting the bots all day. The future of robot data is generative. The future of the entire robot learning pipeline will also be generative. 🧵

Jim Fan

165,246 görüntüleme • 1 yıl önce

Synthetic data will provide the next trillion tokens to fuel our hungry models. I'm excited to announce MimicGen: massively scaling up data pipeline for robot learning! We multiply high-quality human data in simulation with digital twins. Using 50,000 training episodes across 18 tasks, multiple simulators, and even in the real-world! The idea is simple: 1. Humans tele-operate the robot to complete a task. It is extremely high-quality but also very slow and expensive. 2. We create a digital twin of the robot and the scene in high-fidelity, GPU-accelerated simulation. 3. We can now move objects around, replace with new assets, and even change the robot hand - basically augment the training data with procedural generation. 4. Export the successful episodes, and feed that to a neural network! You now have an near-infinite stream of data. One of the key reasons that robotics lags far behind other AI fields is the lack of data: you cannot scrape control signals from the internet. They simply don't exist in-the-wild. MimicGen shows the power of synthetic data and simulation to keep our scaling laws alive. I believe this principle apply beyond robotics. We are quickly exhausting the high-quality, real tokens from the web. Artificial intelligence from artificial data will be the way forward. We are big fans of the OSS community. As usual, we open-source everything, including the generated dataset! - Website: - Paper: - Dataset is hosted on HuggingFace (thanks AK!!): - Code: MimicGen is led by Ajay Mandlekar, deep dive in the thread:

Jim Fan

332,238 görüntüleme • 2 yıl önce

500 humanoid robots replacing humans in high-voltage operations What does that look like? Steel against steel,instead of flesh and blood. This marks a turning point for China’s State Grid, shifting from human-based maintenance to autonomous operations. This year, State Grid announced plans to procure 8,500 embodied AI robots, with a total budget of RMB 6.8 billion (~$1 billion). These robots will be deployed across four major scenarios: power inspection, live-line operations, emergency response, and warehouse logistics,covering more than 600 specific task scenarios. Among them, humanoid robots for live-line operations are the most expensive and strategically critical: 500 units with a budget of RMB 2.5 billion (~$370 million). They will be deployed in distribution network live-line work and ultra-high-voltage (UHV) projects, replacing humans in high-risk tasks. Workers will transition into supervisory roles, ready to take over remotely when needed. As early as last year, State Grid had already validated the feasibility of humanoid robots for substation inspection. Tienkung can autonomously perform inspection tasks at a State Grid substation in Beijing. Of course, suppliers are not limited to X-Humanoid,players like Unitree, AGIBOT, DeepRobotics, UBTECH, and Fourier are all involved. These 500 humanoid robots will also collaborate with 5,000 inspection quadruped robots and 3,000 dual-arm wheeled robots for indoor substation maintenance,together forming an intelligent, automated, and collaborative network for autonomous grid operations. What does this change? According to State Grid, each embodied AI unit can save RMB 500,000 to 800,000 (~$70,000–$110,000) in annual labor costs, with a payback period of around 2–3 years. Inspection efficiency increases by 5x, fault response time is reduced by 60%, and power supply reliability improves by 0.5 percentage points. More importantly, over 90% of human exposure to high-risk operations can be eliminated, reducing safety incidents by 80%. At another level, for humanoid robot companies, the center of R&D and iteration is shifting to the customer site. Real-world physical interaction becomes the fastest feedback loop,accelerating innovation and evolution. And 8,500 units are just the beginning of scaled deployment. Based on current plans, embodied AI robots will cover 30% of key areas in State Grid by 2026, 80% of high-risk operation scenarios by 2027, and enable fully autonomous operations by 2030. The demand roadmap is clear: define use cases ->deploy at scale->improve models and robots->expand further. 8,500… 50,000… 100,000… But remember,power grids are just one part of China’s vast infrastructure system. The experience of autonomous robotic operations here can be replicated across other sectors, such as broader energy systems. That, in itself, is another story. P.S.The video shows Tienkung 1.0 autonomously performing substation inspection tasks (2025).

CyberRobo

46,782 görüntüleme • 3 ay önce

New framework: Kick down your robot, it will get back up every time 🥋 Chinese startup RoboParty is a Beijing startup founded April 2025 by Huang Yi, originally shipping ROBOTO ORIGIN, the world's first full-stack open-source bipedal humanoid. They released UFO: Unsupervised Reinforcement Learning Framework for Humanoid Control. DEFINITIONS -> what differs is where the learning signal comes from: - SUPERVISED: humans supply the right answers (labels), the model imitates them. - UNSUPERVISED: no answer key, the model finds structure in raw data on its own. - REINFORCEMENT LEARNING: no answer key either, the model tries things and a reward scores each attempt. → UNSUPERVISED RL: trial and error where the agent invents its own rewards, instead of engineers hand-writing one per task. REPRESENTATION LEARNING: compress raw states into a useful internal map. TEMPORAL DISTANCE: distance on that map is "how many steps from A to B." CONTRASTIVE: trained by pulling together what's close in time, pushing apart what isn't. -> CONTRASTIVE TEMPORAL-DISTANCE REPRESENTATION LEARNING: the model builds an internal map of body states where distance means how many steps it takes to get from one to another. It is trained by contrast: states that occur close together in a movement get pulled together in the map, randomly paired states get pushed apart. UFO is an open-source training framework that teaches humanoid robots skills, like getting up, walking, goal-reaching, teleoperation, without reference motions -> no motion-capture or human-video demonstrations to imitate. Its core is TeCH, a contrastive temporal-distance representation-learning algorithm: the robot explores, builds pseudo-goals by temporal rolling, and learns goal-conditioned policies from a single unified progress reward. One framework trains five different robots (Unitree G1/H1, RoboParty RP0/RP1, AgiBot X2) with automatic config conversion in ~2–3 hours per robot! The real novelty here "no demonstrations at all". No data-collection arms race,the dominant humanoid-locomotion recipe is tracking: imitate mocap/retargeted-human reference trajectories. The robot self-generates goals from its own exploration and learns from a progress reward, needing zero reference motion data. Everybody else is fighting over data acquisition, while this team just teleports out of the race entirely (inb4 "competition is for losers 💀 ). This strategy reminds me of the DeepSeek playbook applied to robots: open-source the whole stack to become the global default and commoditize everyone else. RoboParty is giving away hardware and now control software (UFO) to be the Android of humanoids. Yet another reason for the US to ban Chinese open models perhaps 🥶 ? What I also really like about this approach is the cross-embodiment infrastructure, one framework trains Unitree G1/H1, RoboParty RP0/RP1, and AgiBot X2 with automatic configuration conversion. Just like Physical Intelligence, RoboParty seems to place itself as a neutral hardware agnostic middle man. Also woth mentioning: their ability ot perform stable skill injection, e.g. adding a cartwheel without forgetting how to walk. A common failure of RL humanoid policies is that teaching a new agile skill destabilizes the existing ones (catastrophic forgetting). UFO claims you can inject rare motions (cartwheel) without collapsing learned behavior. If it holds, that's a significant incremental/continual skill-learning! But again, I have to underline it: no arXiv, no external validation, no success-rate numbers. -> robotics badely needs an independent unbiased evaluator imho. Still, look at that cool demo: robot is getting kicked and pushed around (serious disturbance) during teleoperation (controlled the person at the back wearing the VR headset), and still managed to always get back up. This is some serious demonstration of stability and robustness!

Léo

35,855 görüntüleme • 18 gün önce