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🥳Excited to share our latest work: "Diff-A-Riff"! 🥁 A Latent Diffusion Model that generates instrumental accompaniments for any musical input, specifically tailored for music producers! It's faster, lighter, and produces superior audio quality. Control via text/audio references. 48kHz sample rate, (pseudo) stereo, ~3Gb memory, takes 6 seconds to generate...

17,703 views • 2 years ago •via X (Twitter)

10 Comments

Stefan Lattner's profile picture
Stefan Lattner2 years ago

Update! 🥳 This example demonstrates how to produce a song with Diff-A-Riff starting from a simple template and adding one instrument at a time:

ARGO's profile picture
ARGO2 years ago

Can't wait to kick this around. So glad to see all the new accomapaniment stuff coming out. This conrner of the tech. Accompaniment, trained musician agents, working towards realtime interactive "jamming" to vibe with automation that doesn't feel like just playing with a looper!

Michael Anslow's profile picture
Michael Anslow2 years ago

Very cool stuff!

Devin Arne's profile picture
Devin Arne2 years ago

Congratulations! This is an amazing tool, the one stem at a time approach is great for musicians/producers as it gives granular control. I could also see this as helpful for film/TV composers to make variations on themes and cues. Hope to be able to use this in the near future!

Janne Spijkervet's profile picture
Janne Spijkervet2 years ago

Now this is exciting!! Well done! Two questions came to mind after a first glance: 1) 50% dropout on audio/CLAP conditioning appeared high to me, was this required? And 2) the impact of the CAE (I’m impressed by the decoder at that number of params!) Nice work!

Florian van Oirschot's profile picture
Florian van Oirschot2 years ago

Wow! That sounds impressive :)

Matan Gover's profile picture
Matan Gover2 years ago

Awesome work, great results!! One question about inpainting - in the demo audios, the inpainting result sounds slightly different than the original, even in the non-masked region. Is this due to CAE roundtrip?

SGM's profile picture
SGM2 years ago

@deeplearnmusic Interesting I would love and appreciate to see a similar type of work with tts please look into it Thankyou so much

gregorylent's profile picture
gregorylent2 years ago

@MacTuitui can i mix the output? delete tracks? change levels ??

Stefan Lattner's profile picture
Stefan Lattner2 years ago

@MacTuitui Hi Gregory! The model adds one track at a time, giving the user full control over the mix.

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93,598 views • 11 months ago

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18,417 views • 9 months ago

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Brian Roemmele

618,015 views • 1 month ago

Cerebras inference is very fast. So fast that it changes how we think about configuring our LLMs for voice agent use cases. Kimi K2.6 is a 1T parameter reasoning model that Cerebras serves at 650 - 1,000 tokens per second (end-to-end throughput), with time to first token metrics as low as 150ms (latency). These numbers are two to three times faster than other similarly capable models. The biggest lever we get from this kind of speed is that we can use the model in reasoning mode, and still have excellent "time to first non-thinking token." This solves a big pain point we have in 2026 for voice agent use cases. Almost all recent innovation in post-training has focused on making models good at reasoning ("test time compute"). This is great, but it makes the user-facing model latency much, much slower. Which is a problem for conversational voice agents. We can run Kimi K2.6 with reasoning turned on, and get responses faster than other models produce with reasoning disabled. On my 30-turn voice agent benchmark, Kimi K2.6 with reasoning enabled ties GPT 5.1 and Haiku 4.5 with reasoning disabled, and is still about 200ms seconds faster! On my primary task agent benchmark, Kimi K2.6 is now the #2 model. It ranks just behind Gemini 3.5 Flash in "high" reasoning mode, and tied with GLM 5, Sonnet 4.6, and GPT 5.4 with reasoning set to "low." But Kimi K2.6 completes each turn in the agent loop in under 500ms. The other four models are all at least 3x slower. (Models only qualify for this benchmark if they can complete task turns at a P50 <4s.) A couple of other things that this speed buys us, for production voice agents: - Tool calls happen fast enough that we don't have to work around tool call latency in our pipeline design. - We can prompt the model to output structured data at the beginning of a response, followed by plain text for voice generation. This opens up possibilities like asking the model to do complex classification/generation tasks that influence the rest of the pipeline. For example, the model could create a detailed style prompt for a steerable TTS model, for each individual conversation turn. And, of course, you can use Kimi K2.6 with reasoning turned off. Cerebras calls this "instant" mode. Here's a video of a Cerebras Kimi K2.6 voice agent with voice-to-voice response time, measured at the client, under 500ms. This is the true response latency as perceived by the user, including all network and audio codec overhead, transcription and turn detection, Kimi K2.6 token generation, and voice generation. 500ms is, effectively, instant. So the Cerebras naming for this mode is a propos. :-)

kwindla

40,319 views • 1 month ago

I’ve been using GPT-5.6 Sol internally for the past two months, I've spent probably 25+ billion tokens. Here’s my review and comparison to Fable 5: > Let's start with the analogy because everyone seems to be giving theirs - GPT-5.6 is likely the last version of the GPT-5 training run series. It's kind of like an athlete at their peak. Through years of experience in the game, they've become the most reliable player and has the highest game IQ. But, there's no more room to grow. Fable on the other hand, being essentially the first version of a new training run, is the first round draft pick rookie. Raw talent mixed with the energy only a young person would have results in some incredible plays we didn't think possible, but also mistakes due to lack of experience. But that rookie will only improve and likely will be better than the veteran ever was because it's a new game and a new era. > GPT-5.6 is genuinely better at long, sustained work. With /goal, I've had it running complex projects for days with almost no intervention. It built a Minecraft-style game, kept adding features and mobs after the core game worked, and only stopped because I stopped the run. I never felt as though I had to jump in and guide it back to the right path. > It keeps finding useful work when you give it a concrete finish line. I had it recreate Excel with a loop. It inspected the real desktop excel app with Computer Use, comparing that against its own build, and closing the gaps. I stopped it after six days after it had built an incredible amount of functionality. > It's faster than other models in two different ways. The raw generation speed is higher, something OpenAI has been putting effort into. But it also takes a shorter path to solutions. It wanders less, changes less code, and generally knows how to get things done directly. In daily use, it feels about 2-3x times faster than Fable. That's my impression, not a controlled benchmark. The difference is large enough that I notice it constantly. > It works well across a wide range of tasks. I use it for one-line edits, quick questions, browser chores, and multi-day builds without changing my prompting style. Speaking of browser control, its the best ever I've used. To the point where I actually use it often. If a task lives on a website, GPT-5.6 usually opens the browser and does it there instead of asking for an API key or forcing everything through the terminal. When I switched back to GPT-5.5, it went straight to the command line even when the browser was clearly the better tool. > And it can handle real browser work, not just toy demos. During a data import, I had it monitor Supabase and resize instances as the load changed. It stayed on the dashboard, adjusted capacity, and checked the result without an API or a custom script. > I also gave it a full Google Workspace migration. It moved Forward Future from to preserved the old aliases, and configured MX, SPF, and DKIM. Before a consequential save, it stopped, explained exactly what would change, and waited for confirmation. > The reasoning setting matters a lot. Light is good for questions and small edits. High and Extra High are the sweet spots for serious work. Ultra usually takes longer than the extra thinking is worth and burns tokens. > I love that 5.6 is split into 3 sizes. Not only can you control speed and cost that way, but you still also have the thinking effort setting for each of them. Very precise controls. I just wish Codex automatically routed my prompts for me. > Its personality is blunt and a little bland. Claude feels warmer and more natural to talk to. GPT-5.6 is more clinical, but I like that for work. It gives me enough explanation and rarely pads the answer. I usually have to ask Fable to explain things more simply and/or more concise. > Its front-end taste has improved, but the default is predictable. Left alone, it turns websites into PowerPoint decks with huge statements and hard section breaks. The good news is that it takes design direction well and can revise without destroying the parts that already work. > It still makes confident mistakes. I asked it to rebuild parts of a system, and it told me the job was finished. Later, I found out it wasn't. Bits of its internal process also leak into the answer occasionally. > Claude Fable is more naturally autonomous on large, open-ended projects. GPT-5.6 is easier to reach for. I don't need to invent a huge project to justify using it. It works just as well for a small edit or browser chore. > GPT-5.6 is also cheaper. Sol costs $5 per million input tokens and $30 per million output tokens. Fable costs $10 and $50. Cached input is cheaper too. Still, cost per finished task matters more than cost per token. > GPT-5.6 isn't the best at everything, and it still needs supervision. But it generates faster, wanders less, works at almost any scale, and wastes less of my time. It's the model I have the most confidence in to get the job done right the first time. I put together a full breakdown with all the tests, prompts, and examples on a site. You can read it here:

Matthew Berman

183,440 views • 5 days ago

#Jasmy and #Janction are entering a new phase of expansion. The team aims to make its platform even more accessible, particularly by simplifying the development environment for application creators. A key focus is the introduction of an English interface, clearer documentation, and enhanced technical support. At the same time, #Jasmy is intensifying its international efforts, with particular attention to Southeast Asia. The year 2025 promises stronger communications and several major announcements ahead. Janction, on its part, has undergone a major transformation. It is no longer just a side project but now a true decentralized physical infrastructure built on a simple idea: everyone should be able to own and benefit from their own assets, including their data and computing power. Today, artificial intelligence, image generation, video rendering, and large-scale data processing all heavily rely on a single resource: the GPU. Originally designed for gaming, GPUs have become essential for any task that requires massive parallel processing. Unlike CPUs, GPUs can execute thousands of operations simultaneously, making them ideal for machine learning and AI models. However, this exponential demand has led to a global shortage. GPU prices are skyrocketing, lead times stretch up to a year, and the market is dominated by a few major players. In Japan and across Asia, the situation is especially strained. This is where Janction steps in with a disruptive approach. The idea is to allow any user to share an unused GPU, whether it’s in a gaming PC, a company server, a university lab, or even a cybercafé. In return, the owner gets paid. And to make this process smooth, simple, and secure, Janction relies on Docker technology. To visualize this, imagine a box containing everything needed to run an application, the code, libraries, and required files. Thanks to Docker, this box can be sent and run on any computer without conflicts or manual setup. This allows Janction to distribute AI or processing tasks across its network seamlessly. Each user receives a container, runs it via their GPU, and is paid automatically through smart contracts deployed on the network. The system is based on a fixed-rate subleasing model. Even if the GPU isn’t used 24/7, the owner still earns income. This is an ideal solution for schools, creative studios, researchers, or startups that have available resources but variable needs. Today, over 4,500 GPU nodes are already active in Japan, Hong Kong, and Singapore. The network offers fast block times and 99.9% reliability. The goal is ambitious: reach 100,000 nodes. To achieve this, Janction is targeting six main markets: AI startups, 3D and video studios, streaming platforms, research centers, game developers, and of course, owners of underutilized GPUs. At the same time, an Ethereum-based JANCTION token is in preparation. It will be used to reserve GPU power, participate in the ecosystem, and unlock additional rewards, including JASMY tokens. This dual-incentive system is designed to encourage the large-scale acquisition, sharing, and use of GPU power. The tokens will be tradable, storable, or reinvestable into hardware to further strengthen the network. #Janction’s strategy is clear, first, establish strong liquidity on recognized exchanges, then open access to a broad investor base, especially in #Japan, South Korea, and the United States.

NeoXtrix

44,354 views • 1 year ago

Last Friday on Pi Day, we held AI Dev 25, a new conference for AI Developers. Tickets had (unfortunately) sold out shortly after we announced their availability, but I came away energized by the day of coding and technical discussions with fellow AI Builders! Let me share here my observations from the event. I'd decided to start AI Dev because while there're great academic AI conferences that disseminate research work (such as NeurIPS, ICML and ICLR) and also great meetings held by individual companies, often focused on each company's product offerings, there were few vendor-neutral conferences for AI developers. With the wide range of AI tools now available, there is a rich set of opportunities for developers to build new things (and to share ideas on how to build things!), but also a need for a neutral forum that helps developers do so. Based on an informal poll, about half the attendees had traveled to San Francisco from outside the Bay Area for this meeting, including many who had come from overseas. I was thrilled by the enthusiasm to be part of this AI Builder community. To everyone who came, thank you! Other aspects of the event that struck me: - First, agentic AI continues to be a strong theme. The topic attendees most wanted to hear about (based on free text responses to our in-person survey at the start of the event) was agents! - Google's Paige Bailey talked about embedding AI in everything and using a wide range of models to do so. I also particularly enjoyed her demos of Astra and Deep Research agents. - Meta's Amit Sangani talked compellingly as usual about open models. Specifically, he described developers fine-tuning smaller models on specific data, resulting in superior performance than with large general purpose models. While there're still many companies using fine-tuning that should really just be prompting, I'm also seeing continued growth of fine-tuning in applications that are reaching scale and that are becoming valuable. - Many speakers also spoke about the importance of being pragmatic about what problems we are solving, as opposed to buying into the AGI hype. For example, Nebius' Roman Chernin put it simply: Focusing on solving real problems is important! - Lastly, I was excited to hear continued enthusiasm for the Voice Stack. Justin Uberti gave a talk about OpenAI’s realtime audio API to a packed room, with many people pulling out laptops to try things out themselves in code! has a strong “Learner First” mentality; our foremost goal is always to help learners. I was thrilled that a few attendees told me they enjoyed how technical the sessions were, and said they learned many things that they're sure they will use. (In fact, I, too, came away with a few ideas from the sessions!) I was also struck that, both during the talks and at the technical demo booths, the rooms were packed with attendees who were highly engaged throughout the whole day. I'm glad that we were able to have a meeting filled with technical and engineering discussions. I'm delighted that AI Dev 25 went off so well, and am grateful to all the attendees, volunteers, speakers, sponsors, partners, and team members that made the event possible. I regretted only that the physical size of the event space prevented us from admitting more attendees this time. There is something magical about bringing people together physically to share ideas, make friends, and to learn from and help each other. I hope we'll be able to bring even more people together in the future. [Original text: ]

Andrew Ng

46,764 views • 1 year ago

I know your timeline is flooded now with word salads of "insane, HER, 10 features you missed, we're so back". Sit down. Chill. Take a deep breath like Mark does in the demo . Let's think step by step: - Technique-wise, OpenAI has figured out a way to map audio to audio directly as first-class modality, and stream videos to a transformer in real-time. These require some new research on tokenization and architecture, but overall it's a data and system optimization problem (as most things are). High-quality data can come from at least 2 sources: 1) Naturally occurring dialogues on YouTube, podcasts, TV series, movies, etc. Whisper can be trained to identify speaker turns in a dialogue or separate overlapping speeches for automated annotation. 2) Synthetic data. Run the slow 3-stage pipeline using the most powerful models: speech1->text1 (ASR), text1->text2 (LLM), text2->speech2 (TTS). The middle LLM can decide when to stop and also simulate how to resume from interruption. It could output additional "thought traces" that are not verbalized to help generate better reply. Then GPT-4o distills directly from speech1->speech2, with optional auxiliary loss functions based on the 3-stage data. After distillation, these behaviors are now baked into the model without emitting intermediate texts. On the system side: the latency would not meet real-time threshold if every video frame is decompressed into an RGB image. OpenAI has likely developed their own neural-first, streaming video codec to transmit the motion deltas as tokens. The communication protocol and NN inference must be co-optimized. For example, there could be a small and energy-efficient NN running on the edge device that decides to transmit more tokens if the video is interesting, and fewer otherwise. - I didn't expect GPT-4o to be closer to GPT-5, the rumored "Arrakis" model that takes multimodal in and out. In fact, it's likely an early checkpoint of GPT-5 that hasn't finished training yet. The branding betrays a certain insecurity. Ahead of Google I/O, OpenAI would rather beat our mental projection of GPT-4.5 than disappoint by missing the sky-high expectation for GPT-5. A smart move to buy more time. - Notably, the assistant is much more lively and even a bit flirty. GPT-4o is trying (perhaps a bit too hard) to sound like HER. OpenAI is eating Character AI's lunch, with almost 100% overlap in form factor and huge distribution channels. It's a pivot towards more emotional AI with strong personality, which OpenAI seemed to actively suppress in the past. - Whoever wins Apple first wins big time. I see 3 levels of integration with iOS: 1) Ditch Siri. OpenAI distills a smaller-tier, purely on-device GPT-4o for iOS, with optional paid upgrade to use the cloud. 2) Native features to stream the camera or screen into the model. Chip-level support for neural audio/video codec. 3) Integrate with iOS system-level action API and smart home APIs. No one uses Siri Shortcuts, but it's time to resurrect. This could become the AI agent product with a billion users from the get-go. The FSD for smartphones with a Tesla-scale data flywheel.

Jim Fan

991,628 views • 2 years ago

This Chinese mathematician earned $10,000 a month inventing the hardest problems to train Neural Networks through Scale AI. Today his income dropped to zero. All the solutions are now generated by the model itself. He used to just hold the problem in his head and spell it out in plain text. His work is pure intellect. An expert in higher mathematics, he made his money hand-crafting the trickiest puzzles to test and train neural networks via RLHF. The bastion of "human" logic rested entirely on him, on people with PhDs who knew how to invent the problem. The collapse is simple. The shift to RLAIF and synthetic data. The model plays against itself, builds trees of logical inference, and solves deeper than a human can even invent the problem. No PhD data engineers, no hand-written prompt-completion examples, no manual grading. Just the model, search algorithms, and Chain of Thought. Ready-made "smart human-time" still sells on the market for many times more. His old rate was $50–100 per problem. The internal "mini-app" was written by the model too. Inside there's no pretty shell, just bare logic with exact steps: input: the problem statement inference tree: thousands of branches per second check: every step verifies itself output: a proof a human never had time to invent And here is what the whole setup looked like. He no longer needs to write an example by hand. He gave the model a direct instruction in human words, without a single formal term: "solve the problem yourself and grade yourself yourself" That's it. After that the algorithm found the solution, checked it, and trained on its own result, with no human. → the contractor got $50–100 per problem written → from 5,000 to 10,000 a month → now that income is annulled → a query to a math LLM costs 1–5 cents → a quant or an actuary runs 150,000–250,000 a year → the margin for whoever packages this into an agent is nearly 100% In the author's own words: "I'm no longer able to invent a problem the machine can't solve. The examiner became dumber than the one he's examining." But honestly, he admits the crude mistake himself, and it's not in the math, it's in the positioning. He tied his income to selling "smart human-time", to crafting formulas by hand. As long as he sells formulas, he's left behind. The machine computes faster than he can invent the problem. He names the right move himself: the role shifts from "intellectual craftsman" to "systems architect." Then he doesn't sell his time, he manages compute, packaging that same LLM into an autonomous agent that runs 24/7. Out of everything I've seen this year about the disappearance of intellectual professions, this is the most honest example: $50 per problem zeroed out to 1 cent per query, a doctor of science losing to a search algorithm, one problem stated in human words instead of a hand-written dataset, and right away an out-loud admission of the wrong business model. The barrier to entry in higher mathematics just dropped to the level of "describe the task in words." The only question is who'll be the first to stop selling their time and start managing the machine's compute.

Blaze

49,109 views • 1 month ago

A new 30-minute presentation from Ashok Elluswamy, Tesla’s VP of AI, has been released, where he talks about FSD, AI and the team’s latest progress. Highlight from the presentation: • Tesla's vehicle fleet can provide 500 years of driving data every single day. Curse of Dimensionality: • 8 cameras at high frame rate = billions of tokens per 30 seconds of driving context. • Tesla must compress and extract the right correlations between sensory input and control actions. Data Advantage: • Tesla has access to a “Niagara Falls of data” — hundreds of years’ worth of collective fleet driving. • Uses smart data triggers to capture rare corner cases (e.g., complex intersections, unpredictable behavior). Quality and Efficiency: • Extracts only the essential data needed to train models efficiently. Debugging and Interpretability: • Even though the system is end-to-end, Tesla can still prompt the model to output interpretable data: 3D occupancy, road boundaries, objects, signs, traffic lights, etc. • Natural language querying: ask the model why it made a certain decision. • These auxiliary predictions don’t drive the car but help engineers debug and ensure safety. Tesla’s Advanced Gaussian Splatting (3D Scene Modeling): • Tesla developed a custom, ultra-fast Gaussian splatting system to reconstruct 3D scenes from limited camera views. • Produces crisp, accurate 3D renderings even from few camera angles — far better than standard NeRF/splatting approaches. • Enables rapid visual debugging of the driving environment in 3D. Evaluation & World Models: • Evaluation is the hardest challenge: models may perform well offline but fail in real-world conditions. • Tesla builds balanced, diverse evaluation datasets focusing on edge cases — not just easy highway driving. Introduced a learned world simulator (neural network-generated video engine): • Can simulate 8 Tesla camera feeds simultaneously — fully synthetic. • Used for testing, training, and reinforcement learning. • Allows adversarial event injection (e.g., adding a pedestrian or vehicle cutting in). • Enables replaying past failures to verify new model improvements. • Can run in near real-time, letting testers “drive” inside a simulated world. What’s Next: • Scale robotaxi service globally. • Unlock full autonomy across the entire Tesla fleet. • Cybercab: next-gen 2-seat vehicle designed specifically for robotaxi use, targeting lowest transportation cost (cheaper than public transit). • Same neural networks will power Optimus humanoid robot. • The same video generation system is now being applied to Optimus. • The system can simulate and plan movement for robots, adapting easily to new forms. via the International Conference on Computer Vision (ICCV). Full presentation:

Sawyer Merritt

1,286,614 views • 8 months ago