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Experimenting with adding extra forces near simulation boundary, aka washing machine simulator
13,882 Aufrufe • vor 1 Jahr •via X (Twitter)
12 Kommentare

you must have the blast of your life playing with this algo. may I ask on which hardware you run it? and does it run realtime?

GTX 1060. Yep, it runs in realtime, you can try it yourself (if your browser supports WebGPU):

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Instead of having forces at the surface have a moon orbiting the "world" pulling on stuff slightly.

wow. this one is so pretty. someday we should join forces someday, im addicted to compute shaders and experiment with cellular automata grids and particles. also webgpu

Tasty smoothie

Are you familiar with Le Sage’s pushing gravity theory? I’d love to see you take on it Would you be able to model just very very small particles that experience only collision forces with each other?

I am not familiar with it! Just collision forces is pretty doable, yeah. I'm not at my PC right now, but you can set particle type count to 1, download the system JSON file, set interaction strength to zero, and upload it back - this should get you collisions only.

Disgusting

Huh?

looks awesome, how do did you learn to make stuff like that?

Hmmmmmm, years of trial and error I guess
