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Experimenting with adding extra forces near simulation boundary, aka washing machine simulator

13,882 次观看 • 1 年前 •via X (Twitter)

12 条评论

α 的头像
α1 年前

you must have the blast of your life playing with this algo. may I ask on which hardware you run it? and does it run realtime?

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

GTX 1060. Yep, it runs in realtime, you can try it yourself (if your browser supports WebGPU):

Page to Pixel Publishing 的头像
Page to Pixel Publishing1 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Len Canary 的头像
Len Canary1 年前

Instead of having forces at the surface have a moon orbiting the "world" pulling on stuff slightly.

ⓝⓔⓚⓡⓞⓟⓤⓝⓚ 的头像
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ1 年前

wow. this one is so pretty. someday we should join forces someday, im addicted to compute shaders and experiment with cellular automata grids and particles. also webgpu

MediScape 的头像
MediScape1 年前

Tasty smoothie

John Paradise 的头像
John Paradise1 年前

Are you familiar with Le Sage’s pushing gravity theory? I’d love to see you take on it Would you be able to model just very very small particles that experience only collision forces with each other?

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

I am not familiar with it! Just collision forces is pretty doable, yeah. I'm not at my PC right now, but you can set particle type count to 1, download the system JSON file, set interaction strength to zero, and upload it back - this should get you collisions only.

CEO de los graficos 的头像
CEO de los graficos1 年前

Disgusting

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

Huh?

Kerzan 的头像
Kerzan1 年前

looks awesome, how do did you learn to make stuff like that?

Nikita Lisitsa 的头像
Nikita Lisitsa1 年前

Hmmmmmm, years of trial and error I guess

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