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Experimenting with an "ASCII" post-process effect in #UnrealEngine5. The characters are stored in a texture and can easily be replaced with other symbols. #UE5 #gamedev

53,831 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

example just using dots:

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Jahr

Would be interesting to see an improved version that finds the closest match instead of just using brightness.

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

closest match to what?

Profilbild von Tankor Smash
Tankor Smashvor 1 Jahr

This is a great resource for inspiration on this

Profilbild von GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPluginvor 1 Jahr

Nice!

Profilbild von Raimondas Rimkevičius (aka MekDrop)
Raimondas Rimkevičius (aka MekDrop)vor 1 Jahr

The first thing that comes to mind after seeing this: text adventures with UE5. The second: Oh, okay, so we've reached the stage where not only chat apps but even text games can't run on older PCs. Anyways, this looks interesting!

Profilbild von emrah
emrahvor 1 Jahr

What's the point unless the entire thing uses ascii all the way through and can run in the terminal or on an e-ink tablet?

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

its just for demonstration half screen.

Profilbild von Segregatto 🧱🐈👾🇮🇹
Segregatto 🧱🐈👾🇮🇹vor 1 Jahr

How do you choose the right symbol? I would maybe make the color grayscale and then select the most "near" symbol based on how much white or black it has, how far i am?

Profilbild von EvilReFlex
EvilReFlexvor 1 Jahr

Its chosen by the brightness.

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