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Experimenting with bones to curves so animations can be exported to e.g game engines or something else. ( also coil squish mechanics )
21,460 görüntüleme • 8 ay önce •via X (Twitter)
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First 15 seconds are the demo. The rest is an attempt to explain what I've done, hoping it'll help someone <3

The only downside I can see far is the effort you'd need to put in to sculpt each squish section of the body and hook everything up. Depending on the length.

Would be nice to have the same quality rigging usable in games, I know I’ve been trying to make quality long stomach vore creatures in a game I’m working on, but the smoothness of this Kaa is what I’d want when animating

I like the look of these experiments

Cool. Also sent a dm not sure if you got it

Oops my bad, this website never notifies me about DMs

Coils are always yay

This is so cool!!!!! ✨ 🐍
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snek3d
115,829 görüntüleme • 7 ay önce
