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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d
43,892 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

I haven't used a paper, but I believe this is the same base technique with this:

@Pjbomb2 Cool! Does it run on Godot?

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

I really really wanna play with this, it looks so good!! why does it look so good?

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

those are some good lookin fluids

wow

The moisture it creates on the sand makes it even better
