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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d

43,892 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Jussi Kemppainen | Drivers of the Apocalypse
Jussi Kemppainen | Drivers of the Apocalypsevor 2 Jahren

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Profilbild von Payton
Paytonvor 2 Jahren

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

Profilbild von Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️vor 2 Jahren

I haven't used a paper, but I believe this is the same base technique with this:

Profilbild von Sergey Kosarevsky
Sergey Kosarevskyvor 2 Jahren

@Pjbomb2 Cool! Does it run on Godot?

Profilbild von Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️vor 2 Jahren

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

Profilbild von Payton
Paytonvor 2 Jahren

I really really wanna play with this, it looks so good!! why does it look so good?

Profilbild von RR
RRvor 2 Jahren

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

Profilbild von 💀 tttlllrrr 💀
💀 tttlllrrr 💀vor 2 Jahren

those are some good lookin fluids

Profilbild von Tufan Aydın 🇹🇷
Tufan Aydın 🇹🇷vor 2 Jahren

wow

Profilbild von SeeNo
SeeNovor 2 Jahren

The moisture it creates on the sand makes it even better

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