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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d

43,892 views • 2 years ago •via X (Twitter)

10 Comments

Jussi Kemppainen | Drivers of the Apocalypse's profile picture
Jussi Kemppainen | Drivers of the Apocalypse2 years ago

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Payton's profile picture
Payton2 years ago

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

Shahzod Boyhonov 🔶️'s profile picture
Shahzod Boyhonov 🔶️2 years ago

I haven't used a paper, but I believe this is the same base technique with this:

Sergey Kosarevsky's profile picture
Sergey Kosarevsky2 years ago

@Pjbomb2 Cool! Does it run on Godot?

Shahzod Boyhonov 🔶️'s profile picture
Shahzod Boyhonov 🔶️2 years ago

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

Payton's profile picture
Payton2 years ago

I really really wanna play with this, it looks so good!! why does it look so good?

RR's profile picture
RR2 years ago

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

💀 tttlllrrr 💀's profile picture
💀 tttlllrrr 💀2 years ago

those are some good lookin fluids

Tufan Aydın 🇹🇷's profile picture
Tufan Aydın 🇹🇷2 years ago

wow

SeeNo's profile picture
SeeNo2 years ago

The moisture it creates on the sand makes it even better

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