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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d

43,892 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Jussi Kemppainen | Drivers of the Apocalypse
Jussi Kemppainen | Drivers of the Apocalypse2 лет назад

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Фото профиля Payton
Payton2 лет назад

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

Фото профиля Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️2 лет назад

I haven't used a paper, but I believe this is the same base technique with this:

Фото профиля Sergey Kosarevsky
Sergey Kosarevsky2 лет назад

@Pjbomb2 Cool! Does it run on Godot?

Фото профиля Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️2 лет назад

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

Фото профиля Payton
Payton2 лет назад

I really really wanna play with this, it looks so good!! why does it look so good?

Фото профиля RR
RR2 лет назад

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

Фото профиля 💀 tttlllrrr 💀
💀 tttlllrrr 💀2 лет назад

those are some good lookin fluids

Фото профиля Tufan Aydın 🇹🇷
Tufan Aydın 🇹🇷2 лет назад

wow

Фото профиля SeeNo
SeeNo2 лет назад

The moisture it creates on the sand makes it even better

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