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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d

43,892 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Jussi Kemppainen | Drivers of the Apocalypse profil fotoğrafı
Jussi Kemppainen | Drivers of the Apocalypse2 yıl önce

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Payton profil fotoğrafı
Payton2 yıl önce

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

Shahzod Boyhonov 🔶️ profil fotoğrafı
Shahzod Boyhonov 🔶️2 yıl önce

I haven't used a paper, but I believe this is the same base technique with this:

Sergey Kosarevsky profil fotoğrafı
Sergey Kosarevsky2 yıl önce

@Pjbomb2 Cool! Does it run on Godot?

Shahzod Boyhonov 🔶️ profil fotoğrafı
Shahzod Boyhonov 🔶️2 yıl önce

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

Payton profil fotoğrafı
Payton2 yıl önce

I really really wanna play with this, it looks so good!! why does it look so good?

RR profil fotoğrafı
RR2 yıl önce

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

💀 tttlllrrr 💀 profil fotoğrafı
💀 tttlllrrr 💀2 yıl önce

those are some good lookin fluids

Tufan Aydın 🇹🇷 profil fotoğrafı
Tufan Aydın 🇹🇷2 yıl önce

wow

SeeNo profil fotoğrafı
SeeNo2 yıl önce

The moisture it creates on the sand makes it even better

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