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Experimenting with reimplementing my CellFluids addon in Unity. Same algorithm but in GPU. (I dont know what to do with it yet. Making an asset out of it would require too much work) #madewithunity #unity3d

43,892 次观看 • 2 年前 •via X (Twitter)

10 条评论

Jussi Kemppainen | Drivers of the Apocalypse 的头像
Jussi Kemppainen | Drivers of the Apocalypse2 年前

Would you consider giving it out for someone to put into a game? Maybe it would naturally leaf into an asset store asset. For sure it would generate some somewhat passive revenue for you!

Payton 的头像
Payton2 年前

Are there any papers or blogs or anything on how you do this? I super super wanna play with this for hours on end

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️2 年前

I haven't used a paper, but I believe this is the same base technique with this:

Sergey Kosarevsky 的头像
Sergey Kosarevsky2 年前

@Pjbomb2 Cool! Does it run on Godot?

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️2 年前

@Pjbomb2 The algorithm is engine independent. It can be rewritten in godot too

Payton 的头像
Payton2 年前

I really really wanna play with this, it looks so good!! why does it look so good?

RR 的头像
RR2 年前

@Pjbomb2 But please do make it into assets. We need more high quality assets like these in Unity asset store #madewithunity

💀 tttlllrrr 💀 的头像
💀 tttlllrrr 💀2 年前

those are some good lookin fluids

Tufan Aydın 🇹🇷 的头像
Tufan Aydın 🇹🇷2 年前

wow

SeeNo 的头像
SeeNo2 年前

The moisture it creates on the sand makes it even better

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