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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
28,070 Aufrufe • vor 2 Jahren •via X (Twitter)
8 Kommentare

Luna🌈vor 2 Jahren
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logutvor 1 Jahr
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁vor 1 Jahr
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFNvor 2 Jahren
@amathlog Yessss

Andreasvor 2 Jahren
Uh. Nice timing. I started a similar approach.

Victor Careilvor 2 Jahren
Looks great!

Kiritardvor 2 Jahren
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraeevor 2 Jahren
thanks
