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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday

27,893 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Luna🌈
Luna🌈vor 1 Jahr

That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Profilbild von Adrien Logut
Adrien Logutvor 1 Jahr

Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Profilbild von Elhoussine Mehnik 🪁
Elhoussine Mehnik 🪁vor 1 Jahr

Hey Adrien! Cool, I'll check that :)

Profilbild von GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFNvor 1 Jahr

@amathlog Yessss

Profilbild von Andreas
Andreasvor 1 Jahr

Uh. Nice timing. I started a similar approach.

Profilbild von Victor Careil
Victor Careilvor 1 Jahr

Looks great!

Profilbild von Kiritard
Kiritardvor 1 Jahr

This is very cool! It's all blueprint elements? (nothing custom?)

Profilbild von Zafer Alsamarraee
Zafer Alsamarraeevor 1 Jahr

thanks

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