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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,436 views • 2 years ago •via X (Twitter)
9 Comments

Lusiogenic2 years ago
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁2 years ago
Yup!

Dani Baena2 years ago
How this differs from geometry scripting?

Elhoussine Mehnik 🪁2 years ago
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️2 years ago
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingReality2 years ago
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁2 years ago
I don't think these are supported by DynamicMesh yet!

PhantasyWave2 years ago
What black magic is this??

David Lopez2 years ago
Rad
