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With #UE5.5 Geometry Processing is natively supported :) #UnrealEngine #UnrealEngine5
17,382 Aufrufe • vor 1 Jahr •via X (Twitter)
9 Kommentare

Lusiogenicvor 1 Jahr
That's great! Would it work also in real time?

Elhoussine Mehnik 🪁vor 1 Jahr
Yup!

Dani Baenavor 1 Jahr
How this differs from geometry scripting?

Elhoussine Mehnik 🪁vor 1 Jahr
They are slightly the same, but operations in PCG graph are better optimized than creating geometry via Blueprint or Construction Script. Also you can mix the results with other PCG operations/features

LasagnaKing 🚣♂️🏴☠️🏴☠️🏴☠️vor 1 Jahr
Are there some performance tradeoffs? Do the meshes get backed at build time?

PendingRealityvor 1 Jahr
Are SDF and lumen mesh cards working/being generated on these in runtime?

Elhoussine Mehnik 🪁vor 1 Jahr
I don't think these are supported by DynamicMesh yet!

PhantasyWavevor 1 Jahr
What black magic is this??

David Lopezvor 1 Jahr
Rad
