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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
28,070 views • 2 years ago •via X (Twitter)
8 Comments

Luna🌈2 years ago
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 year ago
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 year ago
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN2 years ago
@amathlog Yessss

Andreas2 years ago
Uh. Nice timing. I started a similar approach.

Victor Careil2 years ago
Looks great!

Kiritard2 years ago
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee2 years ago
thanks
