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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
28,070 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 8

Luna🌈2 лет назад
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 год назад
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 год назад
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN2 лет назад
@amathlog Yessss

Andreas2 лет назад
Uh. Nice timing. I started a similar approach.

Victor Careil2 лет назад
Looks great!

Kiritard2 лет назад
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee2 лет назад
thanks
