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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
27,893 просмотров • 1 год назад •via X (Twitter)
Комментарии: 8

Luna🌈1 год назад
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 год назад
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 год назад
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 год назад
@amathlog Yessss

Andreas1 год назад
Uh. Nice timing. I started a similar approach.

Victor Careil1 год назад
Looks great!

Kiritard1 год назад
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee1 год назад
thanks
