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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
27,893 görüntüleme • 1 yıl önce •via X (Twitter)
8 Yorum

Luna🌈1 yıl önce
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 yıl önce
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 yıl önce
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 yıl önce
@amathlog Yessss

Andreas1 yıl önce
Uh. Nice timing. I started a similar approach.

Victor Careil1 yıl önce
Looks great!

Kiritard1 yıl önce
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee1 yıl önce
thanks
