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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday

27,893 次观看 • 1 年前 •via X (Twitter)

8 条评论

Luna🌈 的头像
Luna🌈1 年前

That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut 的头像
Adrien Logut1 年前

Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁 的头像
Elhoussine Mehnik 🪁1 年前

Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN 的头像
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 年前

@amathlog Yessss

Andreas 的头像
Andreas1 年前

Uh. Nice timing. I started a similar approach.

Victor Careil 的头像
Victor Careil1 年前

Looks great!

Kiritard 的头像
Kiritard1 年前

This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee 的头像
Zafer Alsamarraee1 年前

thanks

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