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Experimenting with using #UE5 PCG graph as geometry node editor :) #UnrealEngine #UnrealEngine5 #screenshotsaturday
27,893 次观看 • 1 年前 •via X (Twitter)
8 条评论

Luna🌈1 年前
That's crazy, I also integrated GeometryScript into PCG recently! Pretty awesome being able to combine these things together, especially now there's collision generation support in GS

Adrien Logut1 年前
Hey Elhoussine! There will be native support of Dynamic Meshes in 5.5, with a custom PCG Geometry Blueprint element to extend it further ;)

Elhoussine Mehnik 🪁1 年前
Hey Adrien! Cool, I'll check that :)

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 年前
@amathlog Yessss

Andreas1 年前
Uh. Nice timing. I started a similar approach.

Victor Careil1 年前
Looks great!

Kiritard1 年前
This is very cool! It's all blueprint elements? (nothing custom?)

Zafer Alsamarraee1 年前
thanks
