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Fable one shotted the game logic. GPT Image 2 for designs. Blender MCP for models + lighting. Total dev time ~6 hours.
324,645 просмотров • 3 месяцев назад •via X (Twitter)
Комментарии: 45

made with @threejs play on desktop here 👉

how did it one-shot it if it took 6 hours of dev time? Are you saying it ran for 6 hours, or it one shotted an MVP and you spent 6 hours improving it?

good distinction. one-shot was the game logic specifically. ball physics, paddle control, spin, serve, scoring all worked first try. the 6 hours was everything around it: art direction, blender models + lighting, the ui, and tuning the feel until it actually played right.

Tried making VR ping pong for my headset. One prompt, this is the result. Fable 5 Extra.

This is awesome. In three js?

Built in Unity as an Android app for Meta Quest 👍

it is nailing it even without imgs, so much fun

publish it on @PlayAstrocade and earn from our creator economy!

This looks clean. Did you burn out all the limits to produce this ?

hit my daily limit on the $100 Max plan, yea 😅

The game will be much better in a VR headset.

1000%

Full game with that level of polish in 6 hours using three tools is wild. Which part of the stack would you swap out first? 👀

What do you mean?

Fable for logic, GPT Image 2 for designs, Blender MCP for models. If you had to rebuild it today would you keep the same three tools or swap any of them out?

The lighting and effects are sooo good

really good

how did you go about making GPT and Fable work together, any fun workflow or did you just manually went and created the assets with GPT and fed them to Claude

and IT’S OVER!!!

Paging @Rengle820 😂

awesome

Amazing! I get making images in GPT, and models in Blender, but how did you bring tem all together into Claude?

ill post a tech breakdown soon

will you post a breakdown by any chance?

every '6 hour game' runs perfectly until you ask it to do the same thing twice

I totally forgot about blender mcp….how is it with token usage?

not too bad if you give it specific instructions. a cheaper option is just asking claude to write a blender script. with some light tweaking you can get very high quality results

this looks so pretty.

Using Durable Objects so we can all play?

can you make a bowling game next??

i should. just run the whole wii sports lineup

just make sure to apply the wonky physics so no one can ever hit strikes consistently

@MattVidPro Fantastic look but your color choices are shocking

Bro!!!!

damn man looks so good can u open source it

That’s great but what’s the cost to iterate and fine tune …

How can I try this game?

This is just amazing. How did you get the lightning so good. Was it all Claude with Blender MCP of you had your own inputs

6 hours and three vendors. blender mcp didn't materialize in those 6 hours, someone built that bridge already. you're the conductor, not the composer.

the hard part was always creating the toolchain to get this speed, not the speed itself.

Really interesting stack. I’m also testing a similar AI-assisted workflow for motion/UI concepts, and it is impressive how quickly you can move from rough idea to something presentable. Would love to hear your perspective on my latest automotive insurance concept if you have time.

If you open source this , I’ll add webcam vision so ur paddle becomes ur hand and u can play like Nintendo Wii

this really looks production level finishing, you can add levels and multiplayer feature in it later. Loved the design and background music

간단한 탁구 게임이지만 여기에 들어간 6시간의 노력을 생각하면 단순해보이지는 않습니다.

This is an insane showcase of what Claude Fable 5 can do, one-shotting the full game physics, spin, scoring, etc. in a polished 3D table tennis game in just ~6 hours. Full breakdown on Anthropic's new Mythos 5 / Fable 5 release: The game looks super smooth too, love the lighting and feel. Playable link is gold.
