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⋆⋅──☆Face Tracking Commissions☆───⋅⋆ ˗ˏˋ ★ ˎˊ˗ Offers˗ˏˋ ★ ˎˊ˗ -ARKit & UE -Ear & Tail tracking -Plushie or follower Face Tracking -Eye Jiggle [Using Prefab Published by Threevee]

14,439 views • 4 months ago •via X (Twitter)

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Here are some tips for those who want to practice face acting: ➡️U motion: Move your head in a "U" Shape so it's never stuck in the same place. This will help your movements look more interesting. ➡️Key points: When practicing with your model, learn to get to a "Key point." This is when you can automatically get to an expression without using toggles. I use surprised and angry expressions a lot, so I know exactly how to move my face to achieve that look, mainly for clips or comedic effect. I practiced enough so I know what it will look like on the model. ➡️Head tilts: If you struggle with face acting, a simple head tilt will go a long way. Overall, the movement and face acting of your model does matter. It can help it look more interesting, but also, it's okay if you can't face acting all the time. Using just key animations when you're gaming will work perfectly. Example: You died in a game, and you go to the key point of surprise. You know, making this face will make your model look shocked, so you will do a dramatic eye open and mouth agape to achieve this, to reflect onto your model. Lastly. The way your model moves is usually 30% rigging artist,20% tracking (webcam/iPhone), and 50% you. Your rigging artist can give you the tools, but only you can make your models' results reflect your emotions. As always, DO YOUR PARAMETERS AND SETTINGS IN VTUBE STUDIO. It will not be perfect to your face and camera settings unless you adjust the model, (This is an old video I did on parameters) Holy Yapfest.

♥️Cutiepierin | L2D RIG ARTIST

94,177 views • 11 months ago

Federal Agents Bust Down Teachers Door, Arrest Him in His Boxers for Protesting ICE Drew Edwards, a school teacher and business owner, woke up to commotion outside his north Minneapolis home on Feb. 27. Peeking through the blinds, he saw an agent holding a gun, directing him to open the door. “The brother kicked the door open and broke down the door,” said Edwards. Agents wouldn’t let him dress and pulled a Taser on him. “The brother started to grope me and grab me, and I had no drawers on,” said Edwards. Edwards spoke outside the courthouse after being released from federal custody with dozens of others. He is one of 39 people indicted on the Freedom of Access to Clinic Entrances (FACE) Act, “18 U.S.C. § 248(a)(2), (b), §2(a), injure, intimidate, and interfere with exercise of right of religious freedom at place of worship” and the Ku Klux Klan Act, or the Enforcement Act of 1871, “18 U.S.C. § 241 conspiracy against right of freedom at place of worship.” The initial arrests, coming at the height of the popular movement against ICE in Minnesota and after two people were shot by federal agents in a week, show how far federal prosecutors are willing to go to stifle dissent, target who they deem as their political opponents, and attempt to silence independent media. Using surveillance and GPS tracking on phones, federal agents then targeted the protesters and journalists with early morning raids in several phases, some turning violent with masked agents using battering rams to break through front doors with guns drawn and federal agents ramming vehicles to make arrests. Full story at our website and in past posts.

UNICORN RIOT

22,762 views • 6 months ago

Maybe it was never about the five minutes. It was about wanting to spend them together. ❤️ Made with Flova AI using Nano Banana Pro + Seedance 2.0, powered by Skill Script to Video #Flovaai #Flovacpp PROMPT: Create a 60-second cinematic high-school first-love story using SEEDANCE 2.5. IMPORTANT: Generate the video as EXACTLY TWO CONTINUOUS SHOTS: SHOT 1 = 0–30 seconds SHOT 2 = 30–60 seconds The two shots must connect seamlessly and feel like ONE continuous short film, not two unrelated clips. FORMAT: 16:9 widescreen Cinematic photorealism Premium coming-of-age romance film Fast-paced but emotionally natural Smooth transitions and motivated camera movement Realistic teenage body proportions and expressions Natural English dialogue only No subtitles unless dialogue is naturally spoken No text overlays No character redesign CHARACTER CONSISTENCY — EXTREMELY IMPORTANT: Use the provided character reference sheets for BOTH characters. BOY: Preserve exact face, hairstyle, clothing, body proportions, accessories and identity from the character sheet. GIRL: Preserve exact face, hairstyle, clothing, body proportions, accessories and identity from the character sheet. Their faces, hairstyles and outfits must remain IDENTICAL throughout both shots. The boy and girl are both 17–18-year-old high-school students. Keep the romance completely innocent, wholesome and age-appropriate. VISUAL LANGUAGE: Warm nostalgic coming-of-age movie aesthetic, realistic school environment, natural skin texture, subtle film grain, cinematic depth of field, soft lens bloom, realistic physics, natural hair movement, expressive eyes, believable teenage body language. Use a dynamic combination of: wide establishing shots, medium tracking shots, over-the-shoulder shots, close-ups, handheld intimate moments, smooth push-ins, whip-pan transitions, shallow-focus inserts, and brief slow-motion accents. Avoid excessive slow motion. The pacing should feel energetic and modern. ━━━━━━━━━━━━━━━━━━━━ SHOT 1 — 0:00–0:30 “THE ROUTINE” ━━━━━━━━━━━━━━━━━━━━ 0:00–0:03 OPEN on a cinematic wide shot of a lively high-school hallway immediately after the final bell. Students rush past the camera. The boy exits his classroom with his backpack over one shoulder. He looks across the hallway. The girl is already there. Their eyes meet. She gives him a tiny smile. He smiles back. CAMERA: Fast lateral tracking shot through the crowd, then smoothly pushes toward the boy as he notices her. 0:03–0:07 She walks toward him. He casually falls into step beside her. GIRL: “You're late.” BOY: “By two minutes.” She laughs. They continue walking. CAMERA: Smooth backward tracking shot in front of them as students pass naturally around them. 0:07–0:11 QUICK MONTAGE. They sit together in class. She steals one of his fries during lunch. He looks offended. She laughs. He secretly smiles. CUT TO: Their notebooks side by side. She draws a tiny smiley face in the margin of his notebook. He notices. CAMERA: Fast close-up inserts and match cuts, keeping the rhythm playful and energetic. 0:11–0:15 They leave school together. Golden afternoon light floods the corridor. He holds the door open for her. She playfully bumps his shoulder as she walks past. He laughs. CAMERA: Low-angle tracking shot transitioning into a warm side-profile shot. 0:15–0:20 Outside school. They walk down the sidewalk. She talks animatedly while he listens. A light breeze moves her hair. He looks at her for a moment longer than he should. She catches him staring. GIRL: “What?” BOY: “Nothing.” She smiles knowingly. CAMERA: Over-the-shoulder close-up from behind her, revealing his shy smile. 0:20–0:25 The sky suddenly darkens. First drops of rain hit the pavement. She looks upward. BOY: “Uh-oh.” She laughs and quickly pulls her cardigan closer. The boy opens his small umbrella. CAMERA: Quick tilt from the darkening sky down to them. 0:25–0:30 They squeeze underneath the tiny umbrella together. Their shoulders bump. They laugh. The camera slowly circles around them as they begin walking through the rain. The boy looks at her. She looks back. A brief quiet moment. MATCH CUT: Camera passes behind the umbrella fabric. Use the movement of the umbrella to create a seamless transition into SHOT 2. ━━━━━━━━━━━━━━━━━━━━ SHOT 2 — 0:30–1:00 “FIVE MORE MINUTES” ━━━━━━━━━━━━━━━━━━━━ IMPORTANT: SHOT 2 begins from the EXACT SAME MOMENT as Shot 1 ends. Same characters. Same clothing. Same umbrella. Same rainy street. Same lighting. Same environment. No visual reset. 0:30–0:35 Continue the walking shot. They move through the rain beneath the tiny umbrella. Their hands accidentally touch. Both notice. Neither pulls away immediately. CAMERA: Slow subtle push-in toward their hands, then rack focus to their faces. 0:35–0:40 They reach the girl's house. She steps out from beneath the umbrella. She turns toward him. GIRL: “See you tomorrow?” BOY: “Yeah.” She starts walking toward her front door. The boy watches her. She takes a few steps. 0:40–0:44 He suddenly gathers courage. BOY: “Hey!” She turns around. CAMERA: Quick handheld push toward the boy as he runs a few steps back toward her. 0:44–0:49 He smiles nervously. BOY: “Can I have five more minutes?” She looks at him, amused. GIRL: “You already had an hour.” He laughs. BOY: “I know.” A small pause. She smiles. GIRL: “Okay. Five more minutes.” 0:49–0:54 She steps back underneath the umbrella. They begin walking together again. The rain becomes softer. The street lights begin glowing as evening approaches. CAMERA: Wide cinematic tracking shot from the front, slowly moving backward as they walk toward camera. 0:54–0:58 QUICK NOSTALGIC MONTAGE: Their sneakers splashing through puddles. Their hands almost touching. Her laughing. His nervous smile. The tiny umbrella tilting as they walk closer together. A final glance between them. Use rhythmic match cuts synced to the emotional music. 0:58–1:00 FINAL WIDE SHOT. The camera pulls slowly upward and backward. The two teenagers walk away together beneath the tiny umbrella, becoming smaller against the glowing evening street. The rain sparkles under the streetlights. They continue talking and laughing as they disappear farther down the road. FADE OUT. FINAL EMOTIONAL FEELING: First love. Youth. Nervous butterflies. The feeling of not wanting the day to end. Do NOT make the ending sad. Do NOT introduce a breakup. Do NOT introduce a twist. Do NOT introduce additional characters who become romantically relevant. The entire story should feel like one precious memory from the beginning of a first love. ━━━━━━━━━━━━━━━━━━━━ CAMERA & MOTION REQUIREMENTS ━━━━━━━━━━━━━━━━━━━━ Keep camera movement fluid and cinematic throughout. Use motivated transitions rather than random cuts. Mix fast-paced montage editing with slower intimate close-ups. Prioritize: • smooth tracking shots • natural handheld movement • cinematic push-ins • over-the-shoulder compositions • expressive close-ups • realistic rack focus • wide environmental shots • subtle slow-motion only for emotional beats Maintain realistic physics for: rain, umbrella movement, hair, clothing, walking, running, hand gestures, and interactions with the environment. ━━━━━━━━━━━━━━━━━━━━ AUDIO & DIALOGUE ━━━━━━━━━━━━━━━━━━━━ Natural English dialogue only. Dialogue should sound spontaneous and age-appropriate. Ambient sound: school hallway chatter, footsteps, distant laughter, birds, city ambience, rain, umbrella fabric, wet pavement. Music: soft modern coming-of-age instrumental soundtrack that gradually builds from playful and light to warm and emotional. Music must never overpower dialogue. ━━━━━━━━━━━━━━━━━━━━ NEGATIVE PROMPT ━━━━━━━━━━━━━━━━━━━━ No character identity changes. No face changes. No hairstyle changes. No outfit changes. No age changes. No adult appearance. No sexualized content. No exaggerated body proportions. No random wardrobe changes. No duplicated characters. No extra limbs or fingers. No distorted hands. No unnatural walking. No floating objects. No impossible rain physics. No inconsistent umbrella. No teleporting. No location jumps that break continuity. No random camera cuts. No excessive slow motion. No cartoon appearance. No anime style. No plastic skin. No overprocessed faces. No text overlays. No subtitles. No logos. No watermark. No visual glitches. No abrupt ending. FINAL REQUIREMENT: SEEDANCE 2.5 MUST PRIORITIZE CHARACTER CONSISTENCY, FACIAL IDENTITY, TEMPORAL CONTINUITY, NATURAL MOTION AND SEAMLESS TRANSITION BETWEEN THE TWO 30-SECOND SHOTS. The final result should look like a polished 60-second scene from a premium cinematic coming-of-age romance film.

Caden Flux

30,374 views • 1 month ago

Runway is the future of gaming. Runway MCP prompt share: Create exactly 30 seconds of photorealistic 4K third-person video game gameplay inside a small outdoor rabbit enclosure at a countryside petting farm on an overcast morning. It should look like captured footage from a modern stealth game: game-engine rendering, a simple HUD, and smooth controller-style movement. Keep everything grounded and continuous. CHARACTER: Early-twenties East Asian woman with shoulder-length bleached-blond hair (dark roots) half pulled back with a black claw clip, cropped cream knit sweater, dark-green canvas work apron, light-wash jeans, grey rubber boots. A red lanyard with a small brass key is clipped to her apron. Keep her identical throughout. ENVIRONMENT: Grassy fenced enclosure with a dirt path, two wooden hutches, one hay bale, and four rabbits: three grazing in the background and one small black-and-white Dutch rabbit as the target. Realistic fur and natural rabbit movement. HUD: Objective text top-left only. One short button prompt appears when relevant. Nothing else on screen. 0–6s — SNATCHED She crouches by a hutch and unclips the key. The Dutch rabbit hops in, grabs the lanyard in its teeth, and bolts a few meters across the grass. HUD: GET THE KEY BACK 6–16s — SLOW APPROACH She rises into a crouch-walk and follows slowly. When she moves too fast, the rabbit freezes, ears up, then hops further. She stops, waits for it to graze, and continues. 16–24s — GRAB The rabbit drops the key beside the hay bale. She kneels, a "Grab" prompt appears, and she reaches out slowly and picks up the key just as the rabbit looks at her. It sneezes and hops away. HUD: KEY RECOVERED 24–30s — HARD CUT Cut to a frontal shot at the hutch. She opens the feed bin with the key, takes out a carrot, and hands it down to the same rabbit now sitting at her boots. She smiles. HUD: MISSION COMPLETE CAMERA: Single third-person gameplay camera behind and slightly beside her, waist height, lowering as she crouches. Smooth tracking with slight lag. No cuts until 24s, then one hard cut. AUDIO: Birdsong, wind in grass, boots on dirt, rabbit hops, key jingling, soft breathing, a quiet UI chime on each HUD update. No music. RULES: Realistic physics and rabbit behavior. No teleporting, no extra rabbits, no changing her face, hair, outfit, or the key. No anime or cartoon style, no cinematic depth-of-field, no subtitles, logos, or watermarks. CAMERA: One grounded third-person gameplay camera behind and slightly beside her at roughly waist height, over-the-shoulder offset, dropping lower during crouch. Smooth stick-driven tracking with slight lag, realistic collision with hutches and fences, no floating camera or unnecessary cuts. AUDIO: Natural farm ambience, birdsong, distant goats, wind in grass, boots on dirt and grass, rabbit hops and thumps, soft chewing, hutch wood creaking, the metallic jingle of the key, greens hitting the trough, subtle breathing, and faint rabbit sniffing. Light UI sounds only: soft chime on objective updates, quiet tick on button prompts, a gentle completion sting at the end. No dramatic action music. REALISM LOCK: Authentic rabbit behavior (freezing, ear rotation, thumping, hopping rhythm, grazing), believable timing, realistic physics, fur, and collisions, populated farm environment with varied background animal actions. Game-engine look with consistent lighting and materials. No teleporting, invisibility, supernatural stealth, parkour, talking or anthropomorphic animals, duplicated rabbits or characters, changing identity/outfit/key, impossible hiding, exaggerated acting, anime/cartoon style, filmic camera moves, subtitles, logos, or watermarks other than the described in-game HUD.

Tomasz Łakomy

26,769 views • 12 days ago

Just tried Seedance 2.5 on Pollo AI and pushed it into a 30-second cinematic sequence. 🎬 Loved how smooth the motion and camera work can feel when the scene is properly directed. Seedance 2.5 is currently 50% OFF on Pollo AI for a limited time. Prompt; 30-sec cinematic London grappling sequence. Ultra-photorealistic live-action Hollywood cinematography, realistic physics, natural lighting, detailed London environments, cinematic depth of field, 35mm/50mm look, 4K. A beautiful young adult White American woman, mid-20s, long blonde hair, athletic build, natural face. She is an ordinary woman using experimental wrist-mounted grappling devices, not a superhero. No mask, cape, emblem or superhero costume. She wears the same fitted black athletic crop top with subtle piping, black high-waisted athletic shorts, white sneakers and minimal jewelry throughout. Camera: One continuous third-person tracking shot. Camera always remains outside her, never first-person, handheld or smartphone. Keep her clearly visible and maintain smooth physically motivated movement. No cuts or perspective changes. 0:00–0:05: Golden-hour London apartment overlooking the skyline. She sits safely on the balcony ledge, looks toward camera and says, “Okay… let’s see if this works.” Camera slowly moves toward her. 0:05–0:09: She steps over the railing and descends naturally. Camera follows backward in a wide full-body shot. 0:09–0:13: Her right wrist device activates with a subtle orange light. Cable shoots to a believable rooftop anchor, visibly attaches and becomes taut, converting her fall into a realistic swing. 0:13–0:18: Camera tracks beside her as she swings between buildings. River Thames and London skyline below, with buses, black cabs and traffic. She releases the cable and activates her left wrist. 0:18–0:22: Second cable attaches to a rooftop. She swings again as the camera smoothly arcs around her while keeping her full body visible. 0:22–0:26: She lands naturally on a rooftop, runs three steps, reaches the edge, pauses briefly, then leaps toward the next building. 0:26–0:30: She fires a final cable and makes a huge smooth swing above London. Camera pulls backward and upward, revealing Tower Bridge, London Eye, The Shard, Westminster, Thames and the city at sunset. She releases and briefly glides forward before becoming a small silhouette. Fade to black. Maintain exact character, outfit, devices and environment continuity. Realistic gravity, momentum, cable tension, wind, hair and clothing physics. No teleportation, impossible movement, distorted hands, duplicated limbs, warped buildings, disappearing cables, changing clothes, excessive VFX or background morphing. Keep it subtle.

Jack

18,519 views • 1 month ago

Nebius will be a trillion dollar company (Save this). The neocloud market, purpose-built AI cloud infrastructure, separate from legacy hyperscalers generated roughly $25 billion in revenue in 2025, up 223% year over year. Synergy Research projects it will approach $400 billion by 2031, compounding at 58% annually one of the fastest sustained growth rates ever recorded for an infrastructure category of this scale. The CEO's explanation for why they win is worth understanding in detail. GPU compute is scarce and that part everyone knows but Nebius is not simply renting GPUs by the hour and marking them up, which is what most neocloud imitators do. They have built their own physical capacity for inference, optimized the full technology stack from the software layer all the way down to the rack hardware and recently acquired a company called Agen specifically to push inference latency even lower and throughput even higher. The CEO frames the core problem directly that in 2026, every product you build is powered by tokens, AI intelligence and while you can get those tokens from OpenAI or Anthropic via a simple API call, the moment you want to run open source models, specialized vertical models, or anything other than the two dominant frontier labs, you run into a wall. You can download the weights from Hugging Face and assemble the pieces. But getting those workloads to run at scale, at the economics you need, with the reliability your product requires, is an extraordinarily complex engineering challenge that most companies cannot staff or afford to solve in-house. That is the problem Nebius is solving, and that is why their inference product called Token Factory exists. The financial results are among the most dramatic growth numbers reported by any public company this year. In Q1 2026, Nebius posted $399 million in revenue, a 684% increase from the same quarter a year earlier. In the span of twelve months, the company swung from a $104 million net loss to $621 million in net income. Cash from operations went from negative $184 million to positive $2.26 billion in the same period meaning this is not growth funded by burning investor capital, it is growth that is now generating its own fuel. For the full year 2026, Nebius is guiding for an annualized revenue run rate of $7 billion to $9 billion, with pipeline creation tracking to surpass $4 billion. The contracted backlog sits at $49 billion, anchored by a $27 billion agreement with Meta, a deal worth up to $19.4 billion with Microsoft, and a public endorsement from Jensen Huang at NVIDIA's GTC conference in 2026. The current market cap is approximately $56 billion. A company with $7 to $9 billion in annualized revenue, growing at 684%, turning cash-flow positive, sitting on $49 billion in contracted backlog, operating in a market compounding at 58% annually toward $400 billion, that company has a credible path to 20x from its current valuation if execution holds. That is the trillion dollar case, and it does not require any heroic assumptions and it requires Nebius to keep doing what it is already demonstrably doing. Milk Road Pro called this one early. Our analysts added Nebius to the portfolio when it was still flying under the radar, and we are sitting on a massive gain on that position right now. If you want to see what else we are building conviction on before the rest of the market catches up, come join us at Milk Road Pro using the link below!

Milk Road AI

28,622 views • 4 months ago

TROPICAL STORM MELISSA IS THE PRETEXT FOR PHASE ONE OF JAMAICA’S FULL DIGITAL OCCUPATION ⸻ 🚨 TRUTH BOMB #1: The storm is not organic. Melissa was timed, nudged, and shaped using targeted frequency manipulation. → Caribbean storm cells are now routinely geo-steered using ionospheric heaters, EM wave refraction, and satellite-layer manipulation. Melissa was engineered to: •Hit right before budget cycles •Trigger a disaster declaration in advance (proof it was coordinated) •Justify a flood of foreign “relief” money that bypasses transparency laws This was not nature. This was a file upload with weather formatting. ⸻ 💥 TRUTH BOMB #2: The disaster zone declaration is the real op. When Jamaica is declared a disaster zone: •Emergency powers override national law •Local land becomes federally and internationally accessible •Contracts, aid, infrastructure, and surveillance tools are rushed in overnight What they’re calling “disaster response” is asset acquisition. This storm grants legal power to rebuild the island in digital chains. ⸻ 💥 TRUTH BOMB #3: JAM-DEX is not about banking. It’s about surveillance. You will not receive: •Aid •Food packages •“Resilience tokens” •Healthcare credits …unless you are digitally enrolled. Once enrolled: •Your location is monitored every time you spend •Your social media can be linked to your ID •Access to transport, markets, and schools can be geo-fenced and limited It is financial obedience via disaster coercion. ⸻ 💥 TRUTH BOMB #4: Smart cities are already signed off. You’re not being invited into a future — it’s already drafted, funded, and programmed. By 2030: •Kingston and Montego Bay will be fully re-zoned as digital corridors •5G + satellite infrastructure will be embedded into every neighborhood •All public services will be tied to a unified digital ID grid The disaster allows them to install the base layer without protest. No cleanup. No consent. Just rollout. ⸻ 💥 TRUTH BOMB #5: Your aid is your contract. Every “freebie” after the storm comes with embedded terms: •You agree to biometric tracking •You accept digital currency with usage restrictions •You forfeit analog access to public services •You enable inter-agency data sharing Once you tap that first card or scan your face for “assistance”— you are contracted into the smart state. ⸻ 💥 TRUTH BOMB #6: This is not just about Jamaica. You are the test. Jamaica is the pilot island — chosen for: •Its geopolitical obedience •Its IMF dependency •Its high diaspora digital transfer rate •Its central location between U.S., Latin America, and Africa If they succeed here, they apply the template globally. Melissa is not weather. It is a launch event for a permanent digital re-coding of an entire nation

°♡✧*Ṡ𝙤ϻϻə𝖗 Ʈ𝗵уოе*✧♡°

17,251 views • 11 months ago

[Generation Overview & Visual Style] Task Type: Text to Video with Multimodal References (30-Second Continuous Action Sequence) Genre: Realistic High-Intensity Hand-to-Hand Combat / Cinematic Action Live-Action Format: 30s continuous cinematic scene, 16:9 widescreen, 24fps, cinematic live-action (真人实拍). Visual Style: Shot on 24mm, 35mm, and 50mm lenses with shallow depth of field. Sunny mid-September afternoon lighting, warm natural golden sunlight streaming through large classroom windows, dust motes dancing in sunbeams. Visceral, bone-crunching physical impact choreography, reckless intensity with grounded human biomechanics (no wirework, no super-powers, no slow-motion, no floating physics). === REFERENCE ROLES & STRICT BINDINGS === - Image : Exclusively defines PROTAGONIST A CHAse — 100% exact facial structure, eye shape, nose, skin tone, facial proportions, black cap with low ponytail coming out the back, and specific attire from Image. Identity must strictly remain constant across every frame without distortion or facial morphing. - image2 : Exclusively defines FEMALE OPPONENT B (First attacker) — exact face, hair, and uniform style. - David Carbon : Exclusively defines FEMALE OPPONENT C (Second attacker with wooden chair) — exact face, hair, and uniform style. - joe p : Exclusively defines FEMALE OPPONENT D (Third attacker sprinting in) — exact face, hair, and uniform style. - Image5 : Exclusively defines FEMALE OPPONENT E (Fourth attacker with beverage bottle) — exact face, hair, and uniform style. - (Additional opponent F follows the realistic school delinquent aesthetic; distinct facial identity from all others). - Background: Japanese high school classroom setting. Rowed wooden school desks and chairs, green chalkboard with faint erased chalk marks at the front, sunny window wall on the side. === AUDIO TRACKS & DIALOGUE DELIVERY (NO BGM) === Music: Strictly NO background music, NO BGM, NO soundtrack. Dialogue: - 0.0s–1.8s: Opponent B (image2), Japanese, female — cold, arrogant, slow and deliberate, enunciating each syllable distinctly and clearly: {조. 센. 진.} - 1.8s–3.5s: Protagonist A (Image), Korean, female — cold, suppressed murderous fury, dragging and trailing the final syllables with venom: {뭐라고 지꺼리는거야.. 씨..이발..} Foley / Diegetic Audio: === STAGED 30-SECOND CHOREOGRAPHY TIMELINE === 0.00–2.80s: [50mm Over-the-Shoulder Medium-Close] A (Image) stands facing away, black cap and low ponytail resting over her collar. B (image2) sneers, walks up, and places her right hand heavily onto A's left shoulder, enunciating: {조. 센. 진.}. A tilts her head down, muttering in a low, dragged venomous tone: {뭐라고 지꺼리는거야.. 씨..이발..}. Six background female students freeze in shock and back away toward the corners. 2.80–4.20s: [Intimate Handheld Close-up] While B's hand rests on A's shoulder, A suddenly pivots clockwise; her right forearm violently smashes across B's jaw and cheekbone with explosive hip rotation. Impact point is sharp and brutal. B's head violently snaps aside, her balance shattered. A immediately recovers without pausing or posing, stepping forward aggressively. 4.20–5.90s: [24mm High Wide-Angle Track Down] B crashes backward into a large teacher's lab desk, splintering the wooden frame; textbooks, notebooks, and chalk boxes cascade across the floor. Nearby students scatter in panic. B collapses amidst the debris and remains down for the rest of the scene. 5.90–8.20s: [Rapid Whip Pan to Screen Right] C (David Carbon) grabs a solid wooden school chair and swings it horizontally toward A's head. A ducks slightly, letting the chair miss her cap brim, then drives a ruthless left side-kick into C's solar plexus. C crashes into the cracked plaster wall; dust cascades down as C slumps unconscious against the baseboard. 8.20–9.70s: [35mm Lateral Medium] A recovers her stance, eyes scanning toward the classroom door. Two students sprint out the exit. B and C remain down among the broken furniture. Camera orbits smoothly around A as she acquires the next incoming threat. 9.70–12.50s: [Tracking Medium Shot] D (joe p) sprints from the rear, throwing a hard right punch. A slips underneath the blow, wedges her shoulder into D's torso, wraps her arms around the hip, and leverages D's momentum to execute a brutal hip throw. D flips completely and slams into joined study desks, collapsing the wooden structures and scattering papers. D stays down. 12.50–15.50s: [Close Handheld Dynamic Tracking] E (Image5) lunges from the side, swinging a glass drink bottle overhead. A pivots and raises her left forearm, intercepting E's wrist; liquid bursts from the bottle, soaking A's left sleeve. A hooks E's elbow, drives a short forearm strike to E's face, and shoves her back violently. E tumbles hard over a reading bench, the glass bottle rolling away on the floorboards (never returning to hand). 15.50–16.80s: [Medium Transition] A shakes the excess drink from her wet sleeve and flips her loosened ponytail behind her shoulder. E groans in the broken bench. Behind A, final opponent F steps forward with heavy posture. 16.80–20.10s: [50mm Tight Combat Orbit] F throws a ferocious combination of straight punches and elbows. A parries cleanly, absorbing impacts with forearms, and returns a devastating short palm strike to F's sternum followed by a heavy shoulder barge. F stumbles backward, bleeding slightly from the corner of the mouth. 20.10–23.60s: [Tight Medium Two-Shot] F swings wildly. A ducks low, locks F's wrist across her shoulder, hammers an elbow into F's ribs, and drives an open-palm strike under F's chin. F slips on scattered notebooks and overturns a chair, clinging to A's shoulder to stay upright. A relentlessly presses forward. 23.60–26.90s: [Low-Angle Frontal Take-Down] F makes a final desperate rush. A steps offline, wrenches F's collar downward, and slams a short, vicious downward elbow strike into the nape of F's neck while tripping F's lead leg. F crashes face-first onto the wooden floorboards and goes limp. 26.90–30.00s: [24mm Steady Wide Establishing Pull] A stands isolated amidst the demolished classroom. B, C, D, E, and F lie defeated in their precise crash locations amidst overturned desks, scattered papers, and shattered chalk. A takes a deep breath, checks her soaked sleeve, brushes her ponytail back, and coldly scans the room under the warm afternoon sunlight. Slow camera push-in on A's calm, intense expression into the final frame. === STRICT CONSTRAINTS & NEGATIVES === - No subtitles, captions, or on-screen text. - No background music or synth score. - Strictly adhere to Image for Protagonist A's identity and wardrobe. - Strictly adhere to image2, David Carbon, joe p, Image5 for opponents B, C, D, E. - No magical CGI, no slow motion, no bullet-time ramps, no floating wirework. - Destruction and fallen bodies must maintain absolute spatial continuity across shots. - Keep blood to a minimal trace on F's lip only. - Live-action realism throughout (真人实拍).

CHAse

151,348 views • 20 days ago