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🛠️ Fake SDF! - with this Geometry Nodes Set Normals setup on collections. Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!

12,565 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля .
.1 год назад

You don't have an idea in how much I need this, do you have a tutorial or plugin? Please!!

Фото профиля Trinumedia
Trinumedia1 год назад

Making a plugin right now and will include it in Bforartists for free. I'll make a tutorial after!

Фото профиля Mobile Scanner
Mobile Scanner1 год назад

Scan any documents, convert images into text, PDF files, etc. 👍

Фото профиля Pierre Schiller
Pierre Schiller1 год назад

I assume doing AO is possible in that scenario?

Фото профиля Trinumedia
Trinumedia1 год назад

All materials and lighting, this is now all mesh data ready for cycles or Eevee. 🙂‍↕️

Фото профиля aVersionOfReality
aVersionOfReality1 год назад

Nice. I'm interested to see how you handled it within the same collection, or whatever is going on with the torus at the end.

Фото профиля Trinumedia
Trinumedia1 год назад

The torus intersection would be due to longitudal loops and lack of resolution, as the distance blur doesn't quite reach the blending distance needed. But this systems can hold modifiers per object, so you could add that particular torus and it would work!

Фото профиля Austin Lothman
Austin Lothman1 год назад

😱😱😱😱😱 ?????? This is just an SDF on the normals?? This seems like an amazing concept that game engines should be incorporating into them!!

Фото профиля Xashadowin
Xashadowin1 год назад

May i ask a stupid question : is it a VISUAL trick or does it has an impact on the geo for real ?

Фото профиля Trinumedia
Trinumedia1 год назад

Visual purely. Nothing is remeshed, booleaned or created - only normal manipulation and point positions by intersections. Useful for block out and art pieces, and maybe export to baked normals. So it might not have utility where real geo is required, but for most renders ok!

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