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Finally Finished the Wiggle+ addon! 1. Select a pose bone. 2. Enable Wiggle Bone. 3. Press play. 4. Adjust the feel only when you need more control. 5. Bake the motion into regular animation keyframes.

43,211 views • 4 months ago •via X (Twitter)

14 Comments

foxtomas's profile picture
foxtomas4 months ago

Available now!

Mint's profile picture
Mint4 months ago

I wonder: would this work for hair, also? Like, if a character has long hair? Could pressing "play" simply enable the physics and they fall into place?

foxtomas's profile picture
foxtomas4 months ago

As long as the hair has a bone rig, the addon works

Mint's profile picture
Mint4 months ago

Huh.. !! Now that's intriguing.

foxtomas's profile picture
foxtomas4 months ago

Unfortunately, I don't have a character with long hair right now, but the tail in the video is a great example. It's just a chain of a few bones that you can fine-tune for almost any result. Want the hair to fall down with gravity? Turn on Gravity. Want it to flow smoothly like a delicate ballet ribbon? Increase Damping. Want to add weight so it feels heavier? Raise the Mass. Want the wind to interact with it? Turn on Wind

Holmes Boi's profile picture
Holmes Boi4 months ago

I like how smooth the movement and animation looks.

T's profile picture
T4 months ago

Hey looks interesting, how does it differ from Bonedynamics Pro? I'm just curious because I already own that one

foxtomas's profile picture
foxtomas4 months ago

Thanks for asking! In their latest updates, BoneDynamics Pro utilizes Blender's internal Cloth modifier engine. Wiggle+ operates on a custom independent XPBD solver instead. A distinct difference in workflow is that Wiggle+ features explicit step frame control. This allows you to lock the physics behavior to specific frame intervals to maintain a cohesive look in stepped, stylized animations, which behaves differently from a traditional cloth modifier setup. And that's just one of many differences! The ultimate goal of my addon is to deliver a physically correct engine wrapped in clean, convenient controls.

T's profile picture
T4 months ago

Thank you for the quick reply!

foxtomas's profile picture
foxtomas4 months ago

Sure, you're welcome! Let me know what else you like about BoneDynamics Pro or what features you’ve always wished to see in it. Brainstorming things like this helps both me and them make our products better for the animation community! 💜

T's profile picture
T4 months ago

im already convinced by the stepped interpolation feature, will check it out once I have a bit more money, it sounds really promising

foxtomas's profile picture
foxtomas4 months ago

Awesome to hear, thank you! Take your time, there's absolutely no rush

T's profile picture
T4 months ago

Ended up buying it thanks for the help! For anybody else on the fence: I think it fullfills an important niche compared to BoneDynamicsPro and Goo Physics especially for NPR animation It's not a replacement but more of an addition

foxtomas's profile picture
foxtomas4 months ago

Thanks a lot for the feedback💜

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Slow motion wiggle 🤤
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Slow motion wiggle 🤤

Tiger Prince 🐯

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