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Finally found time for my small (big) side project. I always wanted to print a full table for our D&D campaign. The table is 148 x 238 cm, that's a lot of surface to fill. The classic way is months of foam, glue and paint, so I'm running it... show more
12,280 просмотров • 15 дней назад •via X (Twitter)
Комментарии: 15

Hell yeah. Love to see you doing genuinely fun shit

Wow crazy good

Looks good! Stefan, I am interested to take the course that you have. is there any coupon to be applied right now? Feel free to DM me or reply as well. Thank you

A castle you can open floor by floor is what makes it a table instead of a diorama. Good luck keeping that printer fed 😄

Printing will be real challenge yeah

running it like a production pipeline is exactly right, i did something similar last year blocking out a layout in primitives before touching anything detailed and it saved me weeks of rework. the primitives-first pass reveals proportions way earlier than foam would tho

Yeah, you definitely never printed anything in your life.

The floor-stacking approach solves the real problem: a closed building is just a speed bump.

Pretty! Will you share any of the STLs?

海报帧四视图港城:码头双白帆、黄红棚摊,米色小路折上台地,青绿/砖红屋顶,右栏俯视图还能看见城心小蓝池。桌面句写在码头帆和台地折路上。

The production framing is the interesting move. Generators are useful when the representation stays editable and the output can be checked against the physical constraint. What part of the pipeline still needs the most human correction?

Serious question: how much are you being paid?

This turned out great! I love the concept

Running it like game production makes sense once assets, scale, and iteration become the constraint. Are you keeping terrain generation separate from the pieces you know will need hand edits?

Nice! What prompt did you use for this?
