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Finally found time for my small (big) side project. I always wanted to print a full table for our D&D campaign. The table is 148 x 238 cm, that's a lot of surface to fill. The classic way is months of foam, glue and paint, so I'm running it...

12,280 просмотров • 15 дней назад •via X (Twitter)

Комментарии: 15

Фото профиля StarLiquid
StarLiquid15 дней назад

Hell yeah. Love to see you doing genuinely fun shit

Фото профиля nico
nico15 дней назад

Wow crazy good

Фото профиля RdToGame
RdToGame15 дней назад

Looks good! Stefan, I am interested to take the course that you have. is there any coupon to be applied right now? Feel free to DM me or reply as well. Thank you

Фото профиля Tony
Tony15 дней назад

A castle you can open floor by floor is what makes it a table instead of a diorama. Good luck keeping that printer fed 😄

Фото профиля Stefan 3D AI
Stefan 3D AI15 дней назад

Printing will be real challenge yeah

Фото профиля Dan Colta
Dan Colta15 дней назад

running it like a production pipeline is exactly right, i did something similar last year blocking out a layout in primitives before touching anything detailed and it saved me weeks of rework. the primitives-first pass reveals proportions way earlier than foam would tho

Фото профиля Mofuz
Mofuz15 дней назад

Yeah, you definitely never printed anything in your life.

Фото профиля Jimi Barkway
Jimi Barkway15 дней назад

The floor-stacking approach solves the real problem: a closed building is just a speed bump.

Фото профиля Shanee Nishry
Shanee Nishry15 дней назад

Pretty! Will you share any of the STLs?

Фото профиля Lunah Lee
Lunah Lee14 дней назад

海报帧四视图港城:码头双白帆、黄红棚摊,米色小路折上台地,青绿/砖红屋顶,右栏俯视图还能看见城心小蓝池。桌面句写在码头帆和台地折路上。

Фото профиля Ros
Ros15 дней назад

The production framing is the interesting move. Generators are useful when the representation stays editable and the output can be checked against the physical constraint. What part of the pipeline still needs the most human correction?

Фото профиля deep//maker
deep//maker15 дней назад

Serious question: how much are you being paid?

Фото профиля KingDankKush
KingDankKush15 дней назад

This turned out great! I love the concept

Фото профиля mohsen bashirzadeh
mohsen bashirzadeh15 дней назад

Running it like game production makes sense once assets, scale, and iteration become the constraint. Are you keeping terrain generation separate from the pieces you know will need hand edits?

Фото профиля FanchAI
FanchAI14 дней назад

Nice! What prompt did you use for this?

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