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GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with Atlas workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go:... show more
40 条评论

@Atlas3DAI Thanks to dumb shit like this, we get to pay these prices.

@Atlas3DAI I have made the same but with my hand ahah

@Atlas3DAI Yo looks clean! Sick 🔥

@Atlas3DAI Yeah, primitives only get you so far. Once the mesh pipeline is real, the same prompt suddenly looks like a level instead of a graybox.

@Atlas3DAI oh yeah it the source material and direction!

@Atlas3DAI Exactly. The model is just the brush. If the source and direction are fuzzy, you just get pretty noise faster.

@Atlas3DAI 从基础形状到可用资产,这个跨工具流程顺多了

@Atlas3DAI im crying using the farcry interior, you have no talent

@Atlas3DAI That's exactly the ideal workflow I was looking for!

@Atlas3DAI 🔥

@Atlas3DAI I rather use my hands

@Atlas3DAI That rolling is hilarious! Looks great

@Atlas3DAI Very cool. We did something similar with both Tripo and Meshy!

@Atlas3DAI For only 13 trillion lil triangles.

@Atlas3DAI On extra high reasoning Ask astra how you could've done it with less utilization, this shit is phenomenal btw, I'm adding this to my framework notes.

@Atlas3DAI Gonna check and ask that thanks!

@Atlas3DAI I need to learn this pipeline, thanks for sharing! Have you made any other more in depth tutorials or any that you can recommend for someone new to this type of workflow?

@Atlas3DAI Not yet. Im collecting more pieces for several workflows that i want to turn into indepth videos. Things change so fast haha

@Atlas3DAI what specific features of Atlas3D AI helped improve your workflow with Tripo?

@Atlas3DAI One of the features i really enjoy using is the batch workflows. First creating a task through nodes and run that for 40+ assets

@Atlas3DAI Cool but consumes too much

@Atlas3DAI What do you think consumes too much when you want a detailed exterior + interior? What could be more optimized?

@Atlas3DAI Ew

@Atlas3DAI I would deeply appreciate if we could chat in private - I have some questions regarding this⚡️ help❤️😂

@Atlas3DAI The real unlock isn’t one smarter model—it’s a pipeline with checkpoints: references, generation, optimization, and modular assembly. Agents become much more useful when each stage produces structured input for the next.

@Atlas3DAI yes! with my current experiments in Codex i really get reusable tools when iterating. Like everybody gets its own personal executor based on their preferred methods.

@Atlas3DAI How long did this take? And how many tokens?

@Atlas3DAI It said it worked 5 hours on all tasks combined. it worked well within weekly limit used about 25%

@Atlas3DAI oh I see, damn 5 hours is crazy. u should try out you can do this a lot faster and directly on the browser.

@Atlas3DAI is tripo that good - i just made this without

@Atlas3DAI 70 assets is bold

@Atlas3DAI Tuff🤝💜

@Atlas3DAI Looks excellent. Thanks for sharing.

@Atlas3DAI Real2sim capabilities and spatial understanding of Astra is insane.

@Atlas3DAI Yeah totally surprised me. In general crazy tool for gamedev

@Atlas3DAI this actually looks so real

@Atlas3DAI saw tripo fix shape quality, but clean topology still decides if assets ship

@Atlas3DAI I don't think Rockstar will be very happy with that at all

@Atlas3DAI Vnice

@Atlas3DAI Why the fuck did u use the farcry interior im crying
