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GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with Atlas workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go:...

67,666 次观看 • 3 天前 •via X (Twitter)

40 条评论

Steve 的头像
Steve3 天前

@Atlas3DAI Thanks to dumb shit like this, we get to pay these prices.

ScarfaceMLO 的头像
ScarfaceMLO2 天前

@Atlas3DAI I have made the same but with my hand ahah

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI Yo looks clean! Sick 🔥

Daniel Johnsen 的头像
Daniel Johnsen3 天前

@Atlas3DAI Yeah, primitives only get you so far. Once the mesh pipeline is real, the same prompt suddenly looks like a level instead of a graybox.

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal3 天前

@Atlas3DAI oh yeah it the source material and direction!

Daniel Johnsen 的头像
Daniel Johnsen2 天前

@Atlas3DAI Exactly. The model is just the brush. If the source and direction are fuzzy, you just get pretty noise faster.

安叫兽|Bird🕊️ 🔶 BNB 的头像
安叫兽|Bird🕊️ 🔶 BNB2 天前

@Atlas3DAI 从基础形状到可用资产,这个跨工具流程顺多了

maz 的头像
maz2 天前

@Atlas3DAI im crying using the farcry interior, you have no talent

Max Liebscher 的头像
Max Liebscher2 天前

@Atlas3DAI That's exactly the ideal workflow I was looking for!

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI 🔥

mbuild 的头像
mbuild2 天前

@Atlas3DAI I rather use my hands

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal1 天前

@Atlas3DAI That rolling is hilarious! Looks great

Gabriele Leone 的头像
Gabriele Leone1 天前

@Atlas3DAI Very cool. We did something similar with both Tripo and Meshy!

RenoRivsan 的头像
RenoRivsan2 天前

@Atlas3DAI For only 13 trillion lil triangles.

Michael 🇯🇲 的头像
Michael 🇯🇲2 天前

@Atlas3DAI On extra high reasoning Ask astra how you could've done it with less utilization, this shit is phenomenal btw, I'm adding this to my framework notes.

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI Gonna check and ask that thanks!

Paul Scarlata 的头像
Paul Scarlata2 天前

@Atlas3DAI I need to learn this pipeline, thanks for sharing! Have you made any other more in depth tutorials or any that you can recommend for someone new to this type of workflow?

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI Not yet. Im collecting more pieces for several workflows that i want to turn into indepth videos. Things change so fast haha

Brjan | AI Builder 的头像
Brjan | AI Builder2 天前

@Atlas3DAI what specific features of Atlas3D AI helped improve your workflow with Tripo?

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI One of the features i really enjoy using is the batch workflows. First creating a task through nodes and run that for 40+ assets

Fl0miX UEFN 的头像
Fl0miX UEFN3 天前

@Atlas3DAI Cool but consumes too much

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal3 天前

@Atlas3DAI What do you think consumes too much when you want a detailed exterior + interior? What could be more optimized?

Pammy Lee 的头像
Pammy Lee2 天前

@Atlas3DAI Ew

Euler 的头像
Euler2 天前

@Atlas3DAI I would deeply appreciate if we could chat in private - I have some questions regarding this⚡️ help❤️😂

catman 的头像
catman3 天前

@Atlas3DAI The real unlock isn’t one smarter model—it’s a pipeline with checkpoints: references, generation, optimization, and modular assembly. Agents become much more useful when each stage produces structured input for the next.

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI yes! with my current experiments in Codex i really get reusable tools when iterating. Like everybody gets its own personal executor based on their preferred methods.

Samit 的头像
Samit2 天前

@Atlas3DAI How long did this take? And how many tokens?

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI It said it worked 5 hours on all tasks combined. it worked well within weekly limit used about 25%

Samit 的头像
Samit2 天前

@Atlas3DAI oh I see, damn 5 hours is crazy. u should try out you can do this a lot faster and directly on the browser.

Chetan Ankola 的头像
Chetan Ankola2 天前

@Atlas3DAI is tripo that good - i just made this without

Ktown | Btc Maxi 的头像
Ktown | Btc Maxi2 天前

@Atlas3DAI 70 assets is bold

John Smith 的头像
John Smith2 天前

@Atlas3DAI Tuff🤝💜

Steven Casteel 的头像
Steven Casteel2 天前

@Atlas3DAI Looks excellent. Thanks for sharing.

clankr 的头像
clankr2 天前

@Atlas3DAI Real2sim capabilities and spatial understanding of Astra is insane.

Jerome | InsaneUnreal 的头像
Jerome | InsaneUnreal2 天前

@Atlas3DAI Yeah totally surprised me. In general crazy tool for gamedev

AI Mastery Guide 的头像
AI Mastery Guide2 天前

@Atlas3DAI this actually looks so real

Sebastian Buzdugan 的头像
Sebastian Buzdugan2 天前

@Atlas3DAI saw tripo fix shape quality, but clean topology still decides if assets ship

It's Just Purples 的头像
It's Just Purples2 天前

@Atlas3DAI I don't think Rockstar will be very happy with that at all

YEEHAW Games 的头像
YEEHAW Games2 天前

@Atlas3DAI Vnice

Pammy Lee 的头像
Pammy Lee2 天前

@Atlas3DAI Why the fuck did u use the farcry interior im crying

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