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Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long

50,571 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Kento Asashima
Kento Asashimavor 1 Jahr

Looks awesome! Maybe you could use the normal of the terrain to blend between different detail textures. Or use a noise texture to blend between different detail textures to avoid the repetitive pattern. By using abs(normal.y) as blend factor you can fade in details on mountains.

Profilbild von Croudemar
Croudemarvor 1 Jahr

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

Profilbild von EDG
EDGvor 1 Jahr

At which point does Free Bird start playing?

Profilbild von MPB
MPBvor 1 Jahr

Well done for such an improvement, I could imagine using the giant texture alone would've seriously limited your vision

Profilbild von TheRetroDev
TheRetroDevvor 1 Jahr

Nice is this software rendered?

Profilbild von rinegade (svm/acc)
rinegade (svm/acc)vor 1 Jahr

sweet

Profilbild von Giovani Unreal
Giovani Unrealvor 1 Jahr

Cool!

Profilbild von lor
lorvor 1 Jahr

Damn this looks nice

Profilbild von Josh Caratelli
Josh Caratellivor 1 Jahr

This looks great. Nice one!

Profilbild von Zezenta
Zezentavor 1 Jahr

this is so cool

Profilbild von @ilias384
@ilias384vor 1 Jahr

Dude, this look great!!

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