Video wird geladen...
Video konnte nicht geladen werden
Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long
50,571 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Looks awesome! Maybe you could use the normal of the terrain to blend between different detail textures. Or use a noise texture to blend between different detail textures to avoid the repetitive pattern. By using abs(normal.y) as blend factor you can fade in details on mountains.

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

At which point does Free Bird start playing?

Well done for such an improvement, I could imagine using the giant texture alone would've seriously limited your vision

Nice is this software rendered?

sweet

Cool!

Damn this looks nice

This looks great. Nice one!

this is so cool

Dude, this look great!!
