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You can use Animated Texture resource with Projective Textures. Here I have created this caustics effect in my Apple Vision Pro app using a Low Level Texture API released last year on VisionOS. The Orb has a Bloom Component on it creating a beautiful glow.

22,173 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 18

Фото профиля Alex Coulombe 🕶️ Meta Connect
Alex Coulombe 🕶️ Meta Connect4 месяцев назад

oh heck yes

Фото профиля CosmicEgg.Earth
CosmicEgg.Earth4 месяцев назад

The caustics are limited to a spot and are not displayed on the sphere? Why?

Фото профиля Sarang Borude
Sarang Borude4 месяцев назад

Just how i created the effect. The spotlight is below the orb if it was above then the caustics would be on the sphere and there would be a round shadow below the sphere

Фото профиля Max Batt
Max Batt4 месяцев назад

So many cool demos lately in the Vision Pro arena. Is this Swift + RealityKit?

Фото профиля Sarang Borude
Sarang Borude4 месяцев назад

Yes purely swift and realitykit

Фото профиля Max Batt
Max Batt4 месяцев назад

Very cool. I didn’t realize that was an option and it seems like people are preferring that over Unity.

Фото профиля Joe Crotchett ᯅ
Joe Crotchett ᯅ4 месяцев назад

@doomdave Depends on what you’re building. I use both stacks. Different tools for different jobs. I wouldn’t recommend one over the other in all cases.

Фото профиля Sarang Borude
Sarang Borude4 месяцев назад

@maxbatt Agree with Joe, I have used Unity and want to test out Unreal. The beauty of RealityKit is that it is free. You don't have to pay the unity subscription annually. I do have hopes for the roadmap for RCP 3 it is has a lot of features from unity this year like Navigation Mesh etc.

Фото профиля Max Batt
Max Batt4 месяцев назад

@joecrotchett What about webXR / THREE. I’m having a pretty good experience w that albeit on Samsung Galaxy XR / Q3.

Фото профиля Sarang Borude
Sarang Borude4 месяцев назад

I will say use whatever platform you can push the medium with. I have been getting into Threejs and webXR lately as well. I like apple platforms because they make it really easy to make well designed experiences. Lot of the work I do is very UI heavy and SwiftUI has been the framework of choice for me, that said, I primarily build for apple platforms. I will probably do Unity if I have to do Q3.

Фото профиля Max Batt
Max Batt4 месяцев назад

@joecrotchett Very cool. Thx for the info. I will likely make the move to Apple once the next gen of hardware comes out. It does look very smooth

Фото профиля Lukas 'David'
Lukas 'David'4 месяцев назад

Das sieht aus wie direkt aus einem Sci-Fi Film 🤩 Wie lange hast du an dem Effekt gearbeitet?

Фото профиля Sarang Borude
Sarang Borude4 месяцев назад

1 hour. Low level texture stuff was done with claude

Фото профиля mr.tipton
mr.tipton4 месяцев назад

Lovely

Фото профиля Andrew Sibert
Andrew Sibert4 месяцев назад

Dope!

Фото профиля Some UK Tesla Guy
Some UK Tesla Guy4 месяцев назад

Looks great - nice work.

Фото профиля Nick Venturi
Nick Venturi4 месяцев назад

looks like actual wizard shit

Фото профиля David Seeler ᯅ
David Seeler ᯅ4 месяцев назад

@xchester16 🤯

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