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Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long

50,571 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Kento Asashima
Kento Asashima1 год назад

Looks awesome! Maybe you could use the normal of the terrain to blend between different detail textures. Or use a noise texture to blend between different detail textures to avoid the repetitive pattern. By using abs(normal.y) as blend factor you can fade in details on mountains.

Фото профиля Croudemar
Croudemar1 год назад

Minecraft Lego sets: where Minecraft and Lego meet! I think they did an especially good job on the little figures. Click an image below or see them all at:

Фото профиля EDG
EDG1 год назад

At which point does Free Bird start playing?

Фото профиля MPB
MPB1 год назад

Well done for such an improvement, I could imagine using the giant texture alone would've seriously limited your vision

Фото профиля TheRetroDev
TheRetroDev1 год назад

Nice is this software rendered?

Фото профиля rinegade (svm/acc)
rinegade (svm/acc)1 год назад

sweet

Фото профиля Giovani Unreal
Giovani Unreal1 год назад

Cool!

Фото профиля lor
lor1 год назад

Damn this looks nice

Фото профиля Josh Caratelli
Josh Caratelli1 год назад

This looks great. Nice one!

Фото профиля Zezenta
Zezenta1 год назад

this is so cool

Фото профиля @ilias384
@ilias3841 год назад

Dude, this look great!!

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