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First person movement, first time testing Blueprints in Unreal Engine!

39,009 views • 11 months ago •via X (Twitter)

11 Comments

Mick Larkins's profile picture
Mick Larkins11 months ago

I put a slight camera roll on strafing in @PaladinsGame but be careful — too much movement will cause motion sickness among a cohort of your playerbase. If you keep this rotational movement, consider a multiplier accessibility setting.

Vali's profile picture
Vali11 months ago

i like to add this but with the arms instead, the camera moving so much. might give some people motion sickness.

子昇44's profile picture
子昇4411 months ago

exciting!

Neal's profile picture
Neal11 months ago

That looks so good!! Curious how u did the camera rotation when moving, looks so smooth?

Josiah Jack's profile picture
Josiah Jack11 months ago

Gah! The sv_rollangle applied during normal yaw movements is distracting and excessive. That's usually only for strafing not camera movements.

illumisanic's profile picture
illumisanic11 months ago

Looks and feels amazing, I wonder how it is with sound

belisarius's profile picture
belisarius11 months ago

I expected some crazy parkour, what is this lame video?

Celeste's profile picture
Celeste11 months ago

I will never understand using blueprints for anything that isn't basic scripting.

elyas.sdn's profile picture
elyas.sdn11 months ago

Why do your lights looks so good ?

Mr. Yum Yum 🍟's profile picture
Mr. Yum Yum 🍟11 months ago

camera bob looks so cool!

The L3rNa3aN's profile picture
The L3rNa3aN11 months ago

Looks pretty good!

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