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First Realm is 3D/2D Artist Anesajjj's very first environment piece, created during a design class. The piece's concept was provided for the class but Anesa brought it to life with a collection of tools including Unreal Engine for scene set up and lighting. "I found that adding small animations... show more
20,657 次观看 • 6 天前 •via X (Twitter)
13 条评论

@jashari_anesa amazing work!!

@jashari_anesa very beautiful and moody, I like it gj :)

@jashari_anesa this as a first environment.. that's pretty impressive

@jashari_anesa Well done and keep up the great work!

@jashari_anesa I've already tested the Substrate version (5.6-5.8). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely...

@jashari_anesa First environment piece and they already have a strong eye for the lighting. Keep pushing it.

@jashari_anesa I am really close to switching to Unreal from Unity. Convince me in one paragraph!

@jashari_anesa Overdoing movement risks pulling a viewer's eyes away from the main focal point of your composition. What threshold do you use to decide when an environmental animation is helping rather than distracting?

@jashari_anesa In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed...?

@jashari_anesa Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?

@jashari_anesa Small interactions often make the environment feel finished, not just visually impressive.

@jashari_anesa using a mix of 3D and 2D can create unique depth in environment art

@jashari_anesa ---Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely

