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First Realm is 3D/2D Artist Anesajjj's very first environment piece, created during a design class. The piece's concept was provided for the class but Anesa brought it to life with a collection of tools including Unreal Engine for scene set up and lighting. "I found that adding small animations...

20,657 次观看 • 6 天前 •via X (Twitter)

13 条评论

FjollaJ 的头像
FjollaJ6 天前

@jashari_anesa amazing work!!

chuck180 / Korean Noodle House 的头像
chuck180 / Korean Noodle House6 天前

@jashari_anesa very beautiful and moody, I like it gj :)

Nk McGregor 的头像
Nk McGregor6 天前

@jashari_anesa this as a first environment.. that's pretty impressive

꧁𓊈Crypto Train𓊉꧂ 的头像
꧁𓊈Crypto Train𓊉꧂6 天前

@jashari_anesa Well done and keep up the great work!

yongheng shouhu 的头像
yongheng shouhu6 天前

@jashari_anesa I've already tested the Substrate version (5.6-5.8). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely...

Black Thorn Labs 的头像
Black Thorn Labs6 天前

@jashari_anesa First environment piece and they already have a strong eye for the lighting. Keep pushing it.

Bazoo Studios 的头像
Bazoo Studios6 天前

@jashari_anesa I am really close to switching to Unreal from Unity. Convince me in one paragraph!

ARIF HALDER 的头像
ARIF HALDER6 天前

@jashari_anesa Overdoing movement risks pulling a viewer's eyes away from the main focal point of your composition. What threshold do you use to decide when an environmental animation is helping rather than distracting?

yongheng shouhu 的头像
yongheng shouhu6 天前

@jashari_anesa In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed...?

yongheng shouhu 的头像
yongheng shouhu6 天前

@jashari_anesa Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?

Junaid 的头像
Junaid6 天前

@jashari_anesa Small interactions often make the environment feel finished, not just visually impressive.

Brian Hadu 的头像
Brian Hadu6 天前

@jashari_anesa using a mix of 3D and 2D can create unique depth in environment art

yongheng shouhu 的头像
yongheng shouhu6 天前

@jashari_anesa ---Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely

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