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First #TinyC6 prototype is a win!! Straight to mass production?? ESP32-C6, 8MB Flash, 2.4GHz WiFi 6, BLE 5.3, Thread, Zigby, compatible with #TinyPICO #TinyS2 and #TinyS3

23,392 görüntüleme • 3 yıl önce •via X (Twitter)

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🚨 SPACEX IS ABOUT TO TEST A RADICALLY DIFFERENT KIND OF SPACECRAFT AND IT COULD UPEND THE ENTIRE ORBITAL MANUFACTURING INDUSTRY. On Tuesday, SpaceX plans to fly the first prototype of Starfall, a flat, disk-shaped reentry capsule designed to return up to 1,000 kilograms of cargo from orbit in a single flight. That’s roughly 30 times more payload capacity than current commercial return vehicles (like those from Varda Space Industries). It’s not a scaled-down Dragon it’s a completely different approach: no onboard deorbit engine, a wide flat disk geometry, and Starlink terminals mounted to maintain communication through the plasma blackout during reentry. Why this matters: • Current orbital manufacturing companies are limited to returning only dozens of kilograms per mission • Starfall’s design could make large-scale commercial production in space economically viable for the first time • SpaceX would be directly competing with companies (like Varda) that currently pay SpaceX to launch their capsules • Successfully testing Starlink through reentry plasma would be a major technical win with applications across SpaceX’s vehicles The deeper implication: SpaceX is quietly expanding its vertical integration. They already dominate launch. Now they’re moving into the return leg of the orbital manufacturing supply chain the part that has been the biggest bottleneck for companies trying to make products in microgravity and bring them back to Earth. If Starfall works at scale, it doesn’t just give SpaceX another revenue stream. It gives them significant control over the economics of an entire emerging industry. The disk shape and high-capacity design suggest they’re thinking about high-cadence, lower-cost returns rather than the traditional high-value, low-volume approach. This is classic SpaceX: take an existing problem (expensive, low-capacity return from orbit), apply first-principles thinking to the vehicle design, and try to make it dramatically cheaper and higher volume. How do you think this move into orbital return changes the competitive landscape for companies trying to build businesses in space manufacturing? Follow for more analysis on SpaceX’s expanding role across the space economy.

TheNewPhysics

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The psychotic drowns in the same waters in which the MYSTiC 🔮 swims with delight. We're excited to announce that MYSTiC GAMES ❤️‍🔥 Call of the $VoYd is coming to 🔥 Ignition! MYSTiC GAMES is a trailblazing game studio founded by industry veterans, creating an immersive, IP-driven ecosystem around 4 groundbreaking mobile games. These games are building towards an interoperable, cross-platform MMORPG called VoYd Quest, set to revolutionise the gaming landscape. 🏰 Project & Crowdfunding Details Date: June 4th - 5th Total Raise: TBA Token Price: $0.055 Raising on: Polygon | POL 🟣 Token Launch Date: June 6! 🎯 Team Experience The MYSTiC GAMES team brings together over 80 years of combined experience in the industry, having collaborated with giants like Activision Blizzard King, Rovio, Miniclip Games, Wargaming, Voodoo, and more. With a proven track record of launching games played by billions. 💰 Funding & Backers MYSTiC GAMES has successfully raised $1.3 million in a Pre-seed round led by Shima Capital, with participation from 7x Ventures, 32Bit, TA Ventures, and Joe Mahon (Substreight). 🎁 Player-First Approach What sets MYSTiC GAMES apart is their player-first approach. They offer free collectibles & tokens, leveraging blockchain to give players true ownership of their assets and amazing prizes to win. 🏆 📱 Call of the VoYd Their first game, NIOBE | Call of the VoYd, is a free-to-play Roguelite ARPG with competitive, rewarding play, already available for you to download now on the Apple App Store & Google Play Store. Upcoming Events 📆 🟣 VoYd Token Launch: June 6 🟣 VoYd Quest Land Sale 🟣 Call of the VoYd Genesis NFT As part of the $PAID community, you'll have the opportunity to participate in the upcoming crowdfunding event for MYSTiC GAMES. Don't miss your chance to be part of this! 💯 Stay tuned for more details on how you can get involved.

PAID

18,248 görüntüleme • 2 yıl önce

Fable 5 comes back!It can now build playable game prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.

Rachel🥥

57,766 görüntüleme • 12 gün önce