Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

🧵Fix Major Game Stuttering in Overwatch🦍 Set Max-Frame rate around 2 FPS above your monitor Hz Set 363 Max-Frame rate FPS on 360hz monitor Set 242 Max-Frame rate FPS on 240hz monitor Set 146 Max-Frame rate FPS on 144hz monitor Set 122 Max-Frame rate FPS on 120hz monitor It...

90,824 görüntüleme • 1 ay önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 görüntüleme • 6 ay önce

It's TIME! Our token, $MAX, is ready for its official listing on OKX, BingX and other top crypto exchanges. ​ New to MATR1X? Welcome Aboard: ​ We're set to redefine the Web3 cultural entertainment platform with a blend of gaming, AI, esports, and blockchain infrastructure. ​ 🌐 Platform Highlights: ​ 1️⃣ Products ​ • 4 premium Web3 native games: FPS MATR1X FIRE Battle Royale Matr1x Battle RPG + Roguelike CASTILE MOBA Evermoon Games • 1 esports platform: GEDA • 2 infrastructure products ​ 2️⃣ Funding ​ Backed by $20M+ from top-tier investors: Hana Financial Investment, Folius Ventures, OKX Ventures, SevenX Ventures, HashKey Capital, Amber Group, FSL Ecosystem, Initiate Capital, ABCDE, Animoca Brands, 7UpDAO, Jambo, and more. ​ 3️⃣ Milestones ​ • MATR1X FIRE Downloads: 2.5M+ globally pre-launch (Play Now ➡️ MATR1X FIRE) • NFT Trading Volume: 45.8K+ ETH • On-chain Addresses: 5.6M+ • Total Transactions: 133M+ • Esports: Hosted the first professional Web3 esports tournament with 1.88M+ single-match views and 10M+ impressions. ​ 4️⃣ Community ​ Join our 1.3M+ followers on X and 300K+ active members in Discord & Telegram. ​ 🔑 Meet $MAX ​ 💎 The Governance Token: ​ • $MAX is your gateway to governance, exclusive privileges, and capturing ecosystem value within MATR1X Platform. ​ • Total Supply: 1 billion ​ • No public fundraising or private sale; fully integrated within the MATR1X ecosystem to support applications and services. ​ 🔍 How to Get $MAX: ​ Find the allocation here: and stay tuned for updates ​ This is just the beginning -- GO $MAX!

MATR1X

776,208 görüntüleme • 2 yıl önce