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Fixed most of the Lumen and post process issues, very close to a seamless transition now :) #UE5
30,653 views • 1 year ago •via X (Twitter)
11 Comments

I want this so much. There are so many details to consider with portals. The pass through is looking smooth. There are so many related effects which have to account for portals like: - collision - traces - radial damage - sounds - particles and ribbons - physics constraints …

Just experimenting with rendering, no collision/traces/gameplay atm :p

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So sick, is it teleportation or are you swapping collision etc

Not sure what you mean by "swapping collisions", just teleporting the character here. Not handling anything gameplay/collision related atm.

@DesignJunkie010 Needs only one thing

real nice! Will you be creating a tutorial for something like this or selling a template on marketplace?

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This looks really smooth. Would there be an explanation video?

Well done! I was trying to achieve something similar, and I remember Lumen being a pain to work around. You can hide a plane behind the scene capture with a blue glow material to create the illusion that the player is illuminated by the room's lighting when standing close to it.

