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Experimenting with an "ASCII" post-process effect in #UnrealEngine5. The characters are stored in a texture and can easily be replaced with other symbols. #UE5 #gamedev

53,831 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля EvilReFlex
EvilReFlex1 год назад

example just using dots:

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

Would be interesting to see an improved version that finds the closest match instead of just using brightness.

Фото профиля EvilReFlex
EvilReFlex1 год назад

closest match to what?

Фото профиля Tankor Smash
Tankor Smash1 год назад

This is a great resource for inspiration on this

Фото профиля GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 год назад

Nice!

Фото профиля Raimondas Rimkevičius (aka MekDrop)
Raimondas Rimkevičius (aka MekDrop)1 год назад

The first thing that comes to mind after seeing this: text adventures with UE5. The second: Oh, okay, so we've reached the stage where not only chat apps but even text games can't run on older PCs. Anyways, this looks interesting!

Фото профиля emrah
emrah1 год назад

What's the point unless the entire thing uses ascii all the way through and can run in the terminal or on an e-ink tablet?

Фото профиля EvilReFlex
EvilReFlex1 год назад

its just for demonstration half screen.

Фото профиля Segregatto 🧱🐈👾🇮🇹
Segregatto 🧱🐈👾🇮🇹1 год назад

How do you choose the right symbol? I would maybe make the color grayscale and then select the most "near" symbol based on how much white or black it has, how far i am?

Фото профиля EvilReFlex
EvilReFlex1 год назад

Its chosen by the brightness.

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