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Experimenting with an "ASCII" post-process effect in #UnrealEngine5. The characters are stored in a texture and can easily be replaced with other symbols. #UE5 #gamedev

53,831 次观看 • 1 年前 •via X (Twitter)

10 条评论

EvilReFlex 的头像
EvilReFlex1 年前

example just using dots:

Sebastian Aaltonen 的头像
Sebastian Aaltonen1 年前

Would be interesting to see an improved version that finds the closest match instead of just using brightness.

EvilReFlex 的头像
EvilReFlex1 年前

closest match to what?

Tankor Smash 的头像
Tankor Smash1 年前

This is a great resource for inspiration on this

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin 的头像
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 年前

Nice!

Raimondas Rimkevičius (aka MekDrop) 的头像
Raimondas Rimkevičius (aka MekDrop)1 年前

The first thing that comes to mind after seeing this: text adventures with UE5. The second: Oh, okay, so we've reached the stage where not only chat apps but even text games can't run on older PCs. Anyways, this looks interesting!

emrah 的头像
emrah1 年前

What's the point unless the entire thing uses ascii all the way through and can run in the terminal or on an e-ink tablet?

EvilReFlex 的头像
EvilReFlex1 年前

its just for demonstration half screen.

Segregatto 🧱🐈👾🇮🇹 的头像
Segregatto 🧱🐈👾🇮🇹1 年前

How do you choose the right symbol? I would maybe make the color grayscale and then select the most "near" symbol based on how much white or black it has, how far i am?

EvilReFlex 的头像
EvilReFlex1 年前

Its chosen by the brightness.

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