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Experimenting with an "ASCII" post-process effect in #UnrealEngine5. The characters are stored in a texture and can easily be replaced with other symbols. #UE5 #gamedev

53,831 views • 1 year ago •via X (Twitter)

10 Comments

EvilReFlex's profile picture
EvilReFlex1 year ago

example just using dots:

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

Would be interesting to see an improved version that finds the closest match instead of just using brightness.

EvilReFlex's profile picture
EvilReFlex1 year ago

closest match to what?

Tankor Smash's profile picture
Tankor Smash1 year ago

This is a great resource for inspiration on this

GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin's profile picture
GameDevMicah🤩🔜UNREAL FEST!! NaniteNiagaraPlugin1 year ago

Nice!

Raimondas Rimkevičius (aka MekDrop)'s profile picture
Raimondas Rimkevičius (aka MekDrop)1 year ago

The first thing that comes to mind after seeing this: text adventures with UE5. The second: Oh, okay, so we've reached the stage where not only chat apps but even text games can't run on older PCs. Anyways, this looks interesting!

emrah's profile picture
emrah1 year ago

What's the point unless the entire thing uses ascii all the way through and can run in the terminal or on an e-ink tablet?

EvilReFlex's profile picture
EvilReFlex1 year ago

its just for demonstration half screen.

Segregatto 🧱🐈👾🇮🇹's profile picture
Segregatto 🧱🐈👾🇮🇹1 year ago

How do you choose the right symbol? I would maybe make the color grayscale and then select the most "near" symbol based on how much white or black it has, how far i am?

EvilReFlex's profile picture
EvilReFlex1 year ago

Its chosen by the brightness.

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