正在加载视频...

视频加载失败

Flight simulator update✈️. I created a new volumetric cloud material using #r3f for #threejs. It is based on a ray marched shader, meaning good performance. Let me know in the comments if this is something interesting to be a future component🙏🏻. Live link soon. #threejsJourney

15,060 次观看 • 2 年前 •via X (Twitter)

35 条评论

Anderson Mancini 的头像
Anderson Mancini2 年前

YouTube video(Twitter video compression is too aggressive): I learned to read the scene depth from @akella: Learned Ray marching + threejs from @3d_visionary: This took 2 weeks to implement 🤯.

Cody Bennett 的头像
Cody Bennett2 年前

Raymarching is not good for performance nor free, to the extent that most production volumetric clouds subsample or amortize rendering over several frames. Software depth testing like I demonstrate in doubles geometry cost also if done at full res.

Anderson Mancini 的头像
Anderson Mancini2 年前

Hey Cody. Thanks for the reply. I agree. But the other options we have for volumetric clouds are just not working for now. I tried this example: but it was running slow here. So, I created a mixed version of that shader and now it is working 120fps.

Silas Reinagel ⚛️ 的头像
Silas Reinagel ⚛️2 年前

@alanmelling Here are some beautiful volumetric clouds!

Ebenezer 的头像
Ebenezer2 年前

Wow! Anderson, this is fantastic! 🤩✨ Would love to learn this technique! 🙏

Anderson Mancini 的头像
Anderson Mancini2 年前

@th_ebenezer Thanks Ebe! I'm sure you already know it. I use it differently hehe. Your stuff is way more advanced than mine ;)

Piotr Obidowski 的头像
Piotr Obidowski2 年前

Nice job!

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you ;)

Richard Paul 的头像
Richard Paul2 年前

Great work Anderson 💯 I am curious to try it out

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you Richard :)

Julianvelezg 的头像
Julianvelezg2 年前

Awesome work bro

Roman Moor 的头像
Roman Moor2 年前

💯could be very cool for moody scenes, making it more interesting than just fogExp

Anderson Mancini 的头像
Anderson Mancini2 年前

Thanks. Indeed. This is more flexible and we can control any aspects of the cloud like the movement, the density, and much more.

Alvaro アルバロ 的头像
Alvaro アルバロ2 年前

@marcba is your chance to create the same with @tresjs_dev 😜

Alex L+ 🎧 的头像
Alex L+ 🎧2 年前

Can’t wait for the link 🙂

Anderson Mancini 的头像
Anderson Mancini2 年前

I will DM you ;).

scott_autosave.blend 的头像
scott_autosave.blend2 年前

That looks astonishing!

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you Scott :)

Publi AR 📲 的头像
Publi AR 📲2 年前

I'm going to leave you a comment, spectacular, impressive, what else can I say, it's fantastic and I like it from your humility, you want to continue improving yourself, my congratulations, I won work.

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you very much for the kindness :). I still have at least more 10 years to learn about this hehe. I'm just starting it.

Aurelien Vigne 的头像
Aurelien Vigne2 年前

Impressive work! 👏👏👏

Anderson Mancini 的头像
Anderson Mancini2 年前

Thanks you my friend 😍

.dev 的头像
.dev2 年前

This is amazing boss 🔥🔥

Maxwell Kirwin 的头像
Maxwell Kirwin2 年前

Keep up the good work dude! 🤘

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you buddy 🙏🏻

Sébastien Lempens - PIXILA 的头像
Sébastien Lempens - PIXILA2 年前

Of course yes :)

Chris Lane Jones 的头像
Chris Lane Jones2 年前

Whoa, this is amazing!

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you Chris ;)

Sylwester Mielniczuk 🔮💎 的头像
Sylwester Mielniczuk 🔮💎2 年前

is it Composer, does it work in WebXR?

Anderson Mancini 的头像
Anderson Mancini2 年前

It is not a composer. It is just a plane. But I don't know if it would work because shaders, especially ray marched ones, are challenging for WebXR. But I will give a try and see what happens hehe.

Nik Lever 的头像
Nik Lever2 年前

Looks great

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you so much Nik :)

xar 的头像
xar2 年前

clean as usual

Anderson Mancini 的头像
Anderson Mancini2 年前

Thank you my friend ;)

Pereira 的头像
Pereira2 年前

Amazing. Simple but with awesome results 🤩

相关视频