Loading video...
Video Failed to Load
[🧊 Refracted volumetric light and shadows.] Pseudo-volumetric -> real volumetric translucency. > Works with any mesh, simply apply the material. 🥳 Coming to PRISM v2 (free update). I've pushed the experimental v2 glass shader as an update on the store. Should be live, soon.
73,168 views • 11 months ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
