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[🧊 Refracted volumetric light and shadows.] Pseudo-volumetric -> real volumetric translucency. > Works with any mesh, simply apply the material. 🥳 Coming to PRISM v2 (free update). I've pushed the experimental v2 glass shader as an update on the store. Should be live, soon.

73,168 views • 11 months ago •via X (Twitter)

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