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for(float i=0.,z=0.,d=0.,s=0.;i+++z<1e2;){vec3 q=z*normalize(vec3(FC.xy*2.-r,r.y));q.z+=t*4.;q.xy*=rotate2D(q.z*.1);for(s=1.;s<32.;s/=.5)q+=(abs(cos(q.yzx*s))-.68)/s;z+=d=.005+abs((length(q.yx)-6.)*q.x)/8.;o.rgb+=hsv(.3+sin(q.x)*.2,.5,.2)*exp(-z*.1)/d;}o=tanh(o/2e2);#つぶやきGLSL

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